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Piece Incremental [Release]

Piece Incremental [Release]

A Roblox experience owned by Ch3ck1t.

TycoonENOne PieceIncrementalRPG

Description (written by the developer; not a statement by this register)

⚔️Piece Incremental ⚔️ An incremental game inspired by One Piece! Gain Bounty and obtain huge multipliers to become the most wanted pirate! 🏴‍☠️25+ Story Ranks Earn your ranks by gaining bounty, going from Vice admiral to King Of The Pirates 🍎Roll your Devil Fruit Roll across 7 different fruits and get even bigger multiplier (More Coming Soon) 👊Master Haki Specialize yourself in haki going from Observation to Conqueror's 🗺️Explore New Areas Discover new story arc inspired areas ranging from Foosha Village and Loguetown all the way to Wano Country!

Last updated by the developer 19 Mar 2026, 22:09 UTC.

0
playing (measured 26 Aug 2026, 05:45 UTC)
709
lifetime visits
75%
liked (6 👍 / 2 👎)
12
favourites (16.9 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Bounty
149 R$
2x Rebirths
149 R$
DevilFruit Lock
79 R$
Haki Lock
79 R$
Double Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome509 · 0.00% win
1h Playtime · other15 · 0.00% win
Become the Pirate King · progression1 · 0.00% win
10h Playtime! · other0 · 0.00% win
100h Playtime! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.