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[Update!] Club Arro

[Update!] Club Arro

A Roblox experience owned by Penguins Experiences.

Social & hangoutENsocial hangoutmusic/vibe18+ community

Description (written by the developer; not a statement by this register)

🎉 Welcome to Club Arro 🎉 Our Penguins Experiences project has been live for a while and is constantly being updated and improved with new features, systems, and enhancements 🚀 Club Arro is an 18+ experience built for everyone — whether you want to party 🕺, chill 🎶, or just hang out with the community 💬 We’re not like other Roblox clubs. No basic open layouts here — we offer a fully developed, immersive club powered by advanced systems, custom features, and a unique design 🔥 Everyone is welcome 🤝 Come explore, vibe to the music, and make yourself at home in Club Arro 💙 - Development of the game was by: Salty and penguin.

Last updated by the developer 10 Aug 2026, 18:43 UTC.

0
playing (measured 12 Aug 2026, 01:07 UTC)
2,592
lifetime visits
88%
liked (29 👍 / 4 👎)
13
favourites (5.0 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Clan pass
100 R$
VIP
75 R$
bacon hammer
25 R$
cloud
25 R$
hammer
25 R$
glitch hammer
25 R$
cringe hammer
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Yay, you met the owner. · social40 · 0.00% win
You met an admin · other35 · 0.00% win
Yay, you met a co owner · social24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.