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[COMING SOON] SCP: Aberration Protocol

[COMING SOON] SCP: Aberration Protocol

A Roblox experience owned by SCP: Evolution.

HorrorENhorrorsurvivalroleplay

Description (written by the developer; not a statement by this register)

NOTE: Thank you for joining us over the last month for the pre-access release. We've collected important feedback that we are using to fix the remaining bugs and finalize the game for its final release. We expect to open up the game around mid July. Aberration Protocol is a next-generation of containment breach experience. Survive, Contain, or Rampage the facility and explore its many wonders and anomalies. Which class will you be? 🔸 Class-D: Survive the horrors. Escape alive. 🔸 Security/MTF: Lock it down. Neutralize threats. Neutralize anomalies. 🔸 Scientist: Escape the doomed facility. 🔸 Chaos Insurgent: Unleash chaos. Nuke the facility. Burn it all. 🔸 SCP: Kill everyone. Will you survive the SCP aberrations? Or become one?

Last updated by the developer 11 Aug 2026, 04:45 UTC.

0
playing (measured 11 Aug 2026, 09:17 UTC)
64,913
lifetime visits
70%
liked (435 👍 / 186 👎)
1,591
favourites (24.5 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founder
5,000 R$
Re-roll Class (Permanent)
500 R$
Counter-Unit Spawn
320 R$
Boombox
220 R$
Early Response Kit
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome0 · 0.00% win
Contain · other0 · 0.00% win
Survivor · other0 · 0.00% win
Escaped · progression0 · 0.00% win
Speed Runner · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3470no change
15 Aug 2026, 15:1870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.