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RUN FROM EVIL GRANDMA! (Obby)

RUN FROM EVIL GRANDMA! (Obby)

A Roblox experience owned by Dollars & Dreams.

ObbyENhorrorchaseobstacle course

Description (written by the developer; not a statement by this register)

⚠️ Note: This game contains jump scares! 👵 Welcome to RUN FROM EVIL GRANDMA! (Obby) — a crazy chase where the terrifying Evil Grandma is hunting you down! Evil Grandma has come to life in Roblox form, faster and scarier than ever. She’s chasing players through a chaotic obstacle course, ready to catch anyone who slows down! Run, jump, and dodge your way through wild obstacles while avoiding Evil Grandma’s traps. If she catches you, it’s game over — and you’ll be sent back to the start. Can you survive the madness and escape the terrifying Evil Grandma? 👍 Like and ⭐ Favorite the game for more UPDATES!

Last updated by the developer 9 Aug 2026, 06:20 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
174,522
lifetime visits
62%
liked (112 👍 / 69 👎)
60,408
favourites (346.1 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome248,907 · 100.0% win
Completed RUN FROM EVIL GRANDMA! · progression27,512 · 17.2% win
Cookie Collector! · collection6,335 · 6.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61636215 August 2026 — 61 % liked25 August 2026 — 63 % liked4 September 2026 — 63 % liked14 September 2026 — 63 % liked24 September 2026 — 61 % liked4 October 2026 — 61 % liked14 October 2026 — 62 % liked24 October 2026 — 62 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:1762no change
14 Oct 2026, 10:1662+1
4 Oct 2026, 10:1561no change
24 Sept 2026, 10:0861-2
14 Sept 2026, 07:4763no change
4 Sept 2026, 07:3863no change
25 Aug 2026, 06:0163+2
15 Aug 2026, 06:0161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.