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🚁 +1 Speed Helicopter Escape

🚁 +1 Speed Helicopter Escape

A Roblox experience owned by Just_GamesStudios.

SimulatorENspeed simulatorhelicopterrunner

🚁 +1 Speed Helicopter Escape is a simulator experience created on 2026-03-06. The game has 2,094,588 lifetime visits and 153,702 favorites. Currently, six users are playing. The title holds a 97% like percentage. It features mechanics involving speed increases and helicopter unlocking within an obstacle runner framework.

Description (written by the developer; not a statement by this register)

🚁 Welcome to +1 Speed Helicopter Escape! 🚁 🎁 Join our group and like the game for a free gift in game! 🎁 πŸ‘Ÿ Every step makes you faster! πŸ‘Ÿ πŸ’¨ Fly over stages and gain wins! πŸ’¨ ⬆️ Level up to gain speed! ⬆️ πŸ”“ Unlock all helicopters and become the best! πŸ”“ πŸ‘Ÿ Every step = +1 Speed! πŸ‘Ÿ πŸ‘ Have FUN! πŸ‘ πŸ”‘ Tags: Speed Simulator, Treadmill, Fast, Rebirth, Obstacle, Runner, Fun, Helicopter, Fly πŸ”‘

Last updated by the developer 3 Aug 2026, 16:49 UTC.

6
playing (measured 10 Aug 2026, 16:00 UTC)
2,094,588
lifetime visits
97%
liked (12,880 πŸ‘ / 445 πŸ‘Ž)
157,461
favourites (75.2 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Early Access Helicopter!
299 R$
Cosmic Trail +20 Fly Speed
199 R$
Diamond Treadmill
199 R$
2x Wins
79 R$
Rainbow Trail +10 Fly Speed
49 R$
Gold Treadmill
49 R$
8x Speed
39 R$
4x Speed
16 R$
2x Speed
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,087,831 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 β€” 97 % liked24 August 2026 β€” 97 % liked3 September 2026 β€” 97 % liked13 September 2026 β€” 97 % liked23 September 2026 β€” 97 % liked3 October 2026 β€” 97 % liked13 October 2026 β€” 97 % liked23 October 2026 β€” 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0597no change
13 Oct 2026, 12:0397no change
3 Oct 2026, 12:0397no change
23 Sept 2026, 12:0297no change
13 Sept 2026, 11:5397no change
3 Sept 2026, 11:5297no change
24 Aug 2026, 09:0697no change
14 Aug 2026, 09:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.