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Money Bomb 💸 [BETA]

Money Bomb 💸 [BETA]

A Roblox experience owned by Paradoc Studios.

MinigamesENreverse hot potatoFFAabilities

Description (written by the developer; not a statement by this register)

A reverse hot potato game where the bomb DOESN'T kill you, and instead kills the furthest player from the bomb holder. Use powerful abilities to defend yourself, steal the bomb, and turn the tables in this chaotic and unique FFA experience! 💣 juke the whole lobby 💸 make money 🔥 buy and use abilities 🎲 roll cases for unique bomb skins!! DEVICE CONTROLS: PC ABILITY - Q CONSOLE ABILITY - R1 MOBILE ABILITY - TAP 👍 Like & ⭐ Favorite to stay updated! Keep in mind this game is in beta, and you may experience bugs.

Last updated by the developer 10 Aug 2026, 07:18 UTC.

0
playing (measured 12 Aug 2026, 11:52 UTC)
6,673
lifetime visits
60%
liked (28 👍 / 19 👎)
43
favourites (6.4 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Time Stop
299 R$
Ultimate Snatch Ability
199 R$
Erase Ability
199 R$
Universe Reset Ability
199 R$
VIP
199 R$
2X Money
149 R$
Skip Roll (Permanently)
99 R$
Starter Pack
29 R$
Bomb Skin Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,750 · 100.0% win
First win! · progression1,196 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6017 August 2026 — 60 % liked27 August 2026 — 60 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:1660no change
17 Aug 2026, 17:0360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.