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Checkpoint [ALPHA]

Checkpoint [ALPHA]

A Roblox experience owned by Lifestyle Productions.

SurvivalENzombie survivalcheckpoint simulation2003 setting

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS CURRENTLY IN ALPHA, EXPECT BUGS ⚠️ If you come across any bug/error, please contact me showing what your bug was, as I'm consistently trying to update this game to make it as enjoyable as possible! Set in 2003, you are stationed in Checkpoint Delta & must decide who to let in the country. Ensure everything about a customer checks out and matches their official documentation. Although this sounds easy, constant notices will be made to you, updating who's eligible to go in. Arrested prisoners may try escaping. Zombies may try raiding your checkpoint. This is just the start. Survive all this and complete the missions assigned to you while avoiding making mistakes. Maybe you could even learn the mysteries of this game. PC Controls: CTRL to sprint Console playability is in the works. Solo-made project by @MoldMiracle Main contributors: @courtsire, @Thebestofhill, @SorHearts02, @zipjits, @UnNormalBird, @islyxreal

Last updated by the developer 13 Aug 2026, 05:33 UTC.

1
playing (measured 13 Aug 2026, 18:38 UTC)
28,450
lifetime visits
78%
liked (117 👍 / 33 👎)
1,455
favourites (51.1 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
Portable Radio
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,833 · 100.0% win
Alpha · other22,833 · 100.0% win
Success · other10,567 · 100.0% win
A cow?! · other7,997 · 81.7% win
Meow · other4,287 · 34.0% win
Mistakes3,503 · 51.1% win
King.. · other2,954 · 27.2% win
Brains.. · other446 · 5.1% win
Massacre · other51 · 0.00% win
Streak · other46 · 0.00% win
Leader · other45 · 0.00% win
Soar · other3 · 0.00% win
? · other2 · 0.00% win
Flawless · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.516 August 2026 — 77 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:5078+1
16 Aug 2026, 05:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.