Checkpoint [ALPHA]
A Roblox experience owned by Lifestyle Productions.
SurvivalENzombie survivalcheckpoint simulation2003 setting
Description (written by the developer; not a statement by this register)
⚠️ THIS GAME IS CURRENTLY IN ALPHA, EXPECT BUGS ⚠️ If you come across any bug/error, please contact me showing what your bug was, as I'm consistently trying to update this game to make it as enjoyable as possible! Set in 2003, you are stationed in Checkpoint Delta & must decide who to let in the country. Ensure everything about a customer checks out and matches their official documentation. Although this sounds easy, constant notices will be made to you, updating who's eligible to go in. Arrested prisoners may try escaping. Zombies may try raiding your checkpoint. This is just the start. Survive all this and complete the missions assigned to you while avoiding making mistakes. Maybe you could even learn the mysteries of this game. PC Controls: CTRL to sprint Console playability is in the works. Solo-made project by @MoldMiracle Main contributors: @courtsire, @Thebestofhill, @SorHearts02, @zipjits, @UnNormalBird, @islyxreal
Last updated by the developer 13 Aug 2026, 05:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 18:38 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 05:50 | 78 | +1 |
| 16 Aug 2026, 05:50 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.