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Fuel Your Car

Fuel Your Car

A Roblox experience owned by Skudya Game.

TycoonENdrivingtycoonvehicle_upgrade

Description (written by the developer; not a statement by this register)

🚗⛽ Welcome to Fuel The Car! ⛽🚗 ⛽ Collect Fuel Cans! Grab fuel around your base and fill up your car. 🚗 Drive & Earn Money! Take your car to the road, spend fuel, and earn cash while driving. 🛠️ Buy Better Cars & Upgrades! Unlock faster cars, bigger fuel tanks, and powerful upgrades to boost your progress. 🏗️ Upgrade Your Base! Improve fuel production, unlock new features, and expand your setup. 🏁 Progress Further & Further! Drive longer distances, earn more money, and become the ultimate fuel tycoon. 🏆 Compete With Other Players! Climb the leaderboard and prove you have the best cars and the biggest earnings! ❗ Fuel Keeps Growing Even When You're Offline!❗ Made with ❤️ — we hope you enjoy the game!

Last updated by the developer 24 May 2026, 12:06 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
391,413
lifetime visits
91%
liked (926 👍 / 91 👎)
1,171
favourites (3.0 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Car Speed
299 R$
VIP
299 R$
x2 Awards
199 R$
x2 Fuel
149 R$
x2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Fuel Your Car · welcome260,539 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked4 September 2026 — 91 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0791no change
14 Aug 2026, 23:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.