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Flush For Brainrots! 🚽

Flush For Brainrots! 🚽

A Roblox experience owned by WrobeL Studios.

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Flush For Brainrots! 🚽 is a tycoon experience created on 2026-03-06. It has accumulated 7,189,952 lifetime visits and 30,842 favorites. Currently, 117 users are playing. The game holds a 97% like percentage. Players engage with mechanics involving flushing toilets, upgrading luck, and collecting items to complete an index.

Description (written by the developer; not a statement by this register)

Welcome to Flush For Brainrots! 👋 Another Brainrot game… but this one is a little different. 🚽 Flush the toilet to receive rare Brainrots! 🍀 Upgrade your luck to get even better ones! 🐦‍🔥 Rebirth to earn more money and progress faster! 📘 Collect every Brainrot and complete the Index! 🌌 Unlock the best toilets possible! 🤑 Become the richest player! 📎 Looking for codes? Check the Social Links! 📢 Join our community "WrobeL Studios" for 1.5x more money! 🐦 Follow the creator @Inverspart on Roblox to unlock "The Goat Toilet"!

Last updated by the developer 8 Aug 2026, 14:57 UTC.

38
playing (measured 21 Aug 2026, 20:54 UTC)
7,229,991
lifetime visits
97%
liked (28,062 👍 / 831 👎)
31,191
favourites (4.3 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3812782.510 August 2026 — 127 players21 August 2026 — 38 players10 August 202621 August 2026
2 measurements spanning 11 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–140 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5438-89
10 Aug 2026, 14:16127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets Equipped
299 R$
Double Brainrot Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flush For Brainrots! 🚽 · other2,318,726 · 92.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4797no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 22:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.