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Flush For Brainrots! 🚽

Flush For Brainrots! 🚽

A Roblox experience owned by WrobeL Studios.

TycoonENbrainrotcollectionrebirth

Flush For Brainrots! 🚽 is a tycoon experience created on 2026-03-06. It has accumulated 7,189,952 lifetime visits and 30,842 favorites. Currently, 117 users are playing. The game holds a 97% like percentage. Players engage with mechanics involving flushing toilets, upgrading luck, and collecting items to complete an index.

Description (written by the developer; not a statement by this register)

Welcome to Flush For Brainrots! 👋 Another Brainrot game… but this one is a little different. 🚽 Flush the toilet to receive rare Brainrots! 🍀 Upgrade your luck to get even better ones! 🐦‍🔥 Rebirth to earn more money and progress faster! 📘 Collect every Brainrot and complete the Index! 🌌 Unlock the best toilets possible! 🤑 Become the richest player! 📎 Looking for codes? Check the Social Links! 📢 Join our community "WrobeL Studios" for 1.5x more money! 🐦 Follow the creator @Inverspart on Roblox to unlock "The Goat Toilet"!

Last updated by the developer 8 Aug 2026, 14:57 UTC.

38
playing (measured 21 Aug 2026, 20:54 UTC)
7,229,991
lifetime visits
97%
liked (28,524 👍 / 848 👎)
32,063
favourites (4.4 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3812782.510 August 2026 — 127 players21 August 2026 — 38 players10 August 202621 August 2026
2 measurements spanning 11 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–140 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5438-89
10 Aug 2026, 14:16127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets Equipped
299 R$
Double Brainrot Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flush For Brainrots! 🚽 · other2,377,135 · 68.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:5297no change
12 Oct 2026, 22:5297no change
2 Oct 2026, 22:5197no change
22 Sept 2026, 22:5097no change
12 Sept 2026, 22:4997no change
2 Sept 2026, 22:4897no change
23 Aug 2026, 22:4797no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 22:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.