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[X20] Paper Plane Training ✈️

[X20] Paper Plane Training ✈️

A Roblox experience owned by P&P Team.

SimulatorENflight simulatorpet collectionrebirth progression

[X20] Paper Plane Training ✈️ is a simulator experience created on 2026-03-06. It currently has 129 players. The game has accumulated 20,558,904 lifetime visits and 1,196,678 favorites. It holds a 93% like percentage. The description lists gameplay features including pet hatching, rebirths, and engine equipment. Tags include paper plane, pets, throw, simulator, training, flight, fun, competitive, and casual.

Description (written by the developer; not a statement by this register)

🎁 Use code :trade,update,new,event (Redeem in the Shop!) Welcome to Paper Plane Training ✈️ 🎮 Gameplay: 💪 Train to increase your power and throw farther! 🐾 Hatch pets to get permanent stat boosts! ✈️ Throw your paper plane and fly for rewards! 🌍 Unlock new zones and higher platforms! 🏆 Rebirth to progress faster and climb the leaderboards! 👨‍💼 Engine Merchant - Equip Paper Planes with Engines!🛠️ 🏜️ New World - Egypt ✈️ 21 New Paper Planes 🐱 26 New Pets 🚀 24 New Engines 🥚 4 New Egg Tags: paper plane, pets, throw, simulator, training, flight, fun, competitive, casual

Last updated by the developer 10 Aug 2026, 11:32 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
20,614,765
lifetime visits
93%
liked (18,124 👍 / 1,374 👎)
1,201,331
favourites (58.3 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

46265155.510 August 2026 — 265 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -219. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–298 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-219
10 Aug 2026, 14:16265first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
399 R$
VIP Pass
349 R$
2X Power
199 R$
4X Luck
149 R$
2X Cash!
99 R$
2X Luck
59 R$
Triple Hatch
49 R$
Auto Hatch
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked21 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3693no change
21 Aug 2026, 20:5493no change
13 Aug 2026, 16:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.