[🌎] Jump and Escape Countries
A Roblox experience owned by Kepro Studio.
ObbyENparkourbase-buildingcollection
[🌎] Jump and Escape Countries is an obby experience from 2026 with over 19.2 million lifetime visits. It records 476 playing now, a like rating of 92%, 28,348 favourites.
Description (written by the developer; not a statement by this register)
Welcome to Jump and Escape Countries! Jump high, move fast, and steal powerful Countries! 🏃♂️ But be careful — when the guards appear, ESCAPE or get caught! 🚨 ⚡ Collect Countries and bring them back to your base to earn cash 🧗 Upgrade your jump power to reach rarer Countries 🏃 Boost your speed & carry limit in the Gear Shop 🏗️ Upgrade your base to unlock more slots and characters 🎁 Trade or gift Countrieswith friends to grow faster 👍 Like & ⭐ Favorite the game for FREE rewards and future updates!
Last updated by the developer 14 Jun 2026, 23:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 03:50 | 253 | +14 |
| 2 Nov 2026, 02:50 | 239 | -46 |
| 2 Nov 2026, 01:50 | 285 | -39 |
| 2 Nov 2026, 00:50 | 324 | +25 |
| 1 Nov 2026, 23:50 | 299 | -42 |
| 1 Nov 2026, 22:50 | 341 | -62 |
| 1 Nov 2026, 21:50 | 403 | -43 |
| 1 Nov 2026, 20:50 | 446 | -102 |
| 1 Nov 2026, 19:50 | 548 | -23 |
| 1 Nov 2026, 18:50 | 571 | -32 |
| 1 Nov 2026, 17:50 | 603 | +25 |
| 1 Nov 2026, 16:50 | 578 | -32 |
| 1 Nov 2026, 15:50 | 610 | +22 |
| 1 Nov 2026, 14:50 | 588 | +36 |
| 1 Nov 2026, 13:50 | 552 | -38 |
| 1 Nov 2026, 12:50 | 590 | +86 |
| 1 Nov 2026, 11:50 | 504 | +37 |
| 1 Nov 2026, 10:50 | 467 | +13 |
| 1 Nov 2026, 09:50 | 454 | +11 |
| 1 Nov 2026, 08:50 | 443 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 03:50 | 92 | no change |
| 2 Nov 2026, 02:50 | 92 | no change |
| 2 Nov 2026, 01:50 | 92 | no change |
| 2 Nov 2026, 00:50 | 92 | no change |
| 1 Nov 2026, 23:50 | 92 | no change |
| 1 Nov 2026, 22:50 | 92 | no change |
| 1 Nov 2026, 21:50 | 92 | no change |
| 1 Nov 2026, 20:50 | 92 | no change |
| 1 Nov 2026, 19:50 | 92 | no change |
| 1 Nov 2026, 18:50 | 92 | no change |
| 1 Nov 2026, 17:50 | 92 | no change |
| 1 Nov 2026, 17:37 | 92 | no change |
| 1 Nov 2026, 16:50 | 92 | no change |
| 1 Nov 2026, 15:50 | 92 | no change |
| 1 Nov 2026, 14:50 | 92 | no change |
| 1 Nov 2026, 13:50 | 92 | no change |
| 1 Nov 2026, 12:50 | 92 | no change |
| 1 Nov 2026, 11:50 | 92 | no change |
| 1 Nov 2026, 10:50 | 92 | no change |
| 1 Nov 2026, 09:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.