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[🥚UPD] Lift for Brainrots!

[🥚UPD] Lift for Brainrots!

A Roblox experience owned by Lucky or Unlucky?.

TycoonENbrainrotidlecollection

Lift for Brainrots! is a tycoon experience created on March 6, 2026. The game has accumulated 732,162 lifetime visits and holds 3,074 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves lifting weights to increase strength and collecting Brainrots.

Description (written by the developer; not a statement by this register)

Lift for Brainrots! Train hard and grow stronger! 💪 Lift weights to increase your Strength! 🏋️ Use your strength to pick up bigger and better Brainrots! 🧠 Bring Brainrots back to your Base to earn Cash! 💰 Become the strongest Brainrot lifter and build the ultimate collection! 🏆

Last updated by the developer 12 Jun 2026, 09:58 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
732,162
lifetime visits
97%
liked (2,077 👍 / 68 👎)
3,073
favourites (4.2 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Dumbell
99 R$
Mythic Dumbell
67 R$
x2 Lift
39 R$
Emerald Dumbell
35 R$
Ruby Dumbell
29 R$
x2 Cash
29 R$
Diamond Dumbell
21 R$
Platinum Dumbell
14 R$
Golden Dumbell
9 R$
Bronze Dumbell
7 R$
Silver Dumbell
3 R$
Steel Dumbell
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0597no change
14 Aug 2026, 18:0297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.