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[BACK!] Appleton's Grabpack System

[BACK!] Appleton's Grabpack System

A Roblox experience owned by Appleton's Community :D.

HorrorENhorrorsimulationpoppy playtime

Appleton's Grabpack System is a horror experience created on March 6, 2026. It has accumulated 12,016,118 lifetime visits and 16,595 favorites. The game holds an 81 percent like percentage. Currently, zero players are active. The description notes inspiration from Poppy Playtime and a previous grabpack test. Controls include movement, hand swapping, and item interaction.

Description (written by the developer; not a statement by this register)

Inspired by Poppy playtime by mob entertainment! HEAVILY INSPIRED BY "A grabpack test" by elian3103, and his team. Any stealing assets/code in this game will result in a DMCA takedown. Assets are taken from sketchfab New Updates: You can now get badges from completing maps. "New" Map 4 Controls for PC: W,A,S,D to walk. Left mouse to shoot the left hand. Right mouse to shoot the right hand. F to turn on Flashlight. (if you have one) V to turn on Blacklight. (if you have one) Q or 1,2,3,4,5,6 to swap your hands. G to drop items if you are holding one. Hold left shift to sprint. Controls for Mobile: Click on buttons. Controls for Console: nah, it's not added yet Also known as "Appleton Grabpack Area"

Last updated by the developer 17 Aug 2026, 06:12 UTC.

488
playing (measured 17 Aug 2026, 18:31 UTC)
12,074,488
lifetime visits
81%
liked (2,347 👍 / 563 👎)
16,595
favourites (1.4 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

215488351.510 August 2026 — 215 players17 August 2026 — 488 players10 August 202617 August 2026
2 measurements spanning 7 days, net +273. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 174–529 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:31488+273
10 Aug 2026, 23:52215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funds
2,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Map 1 (Old) · progression29,269
Completed Map 3 (Old) · progression12,393
Completed Map 2 (Old) · progression12,181
Completed Parkour Special (Old) · progression8,694
Completed Map 4 (Old) · progression8,144
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How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.