[BACK!] Appleton's Grabpack System
A Roblox experience owned by Appleton's Community :D.
HorrorENhorrorsimulationpoppy playtime
[BACK!] Appleton's Grabpack System is a horror experience on Roblox, created in 2026, with over 26.3 million lifetime visits. It records 927 playing now, a like rating of 73%, 793,336 favourites.
Description (written by the developer; not a statement by this register)
Inspired by Poppy playtime by mob entertainment! HEAVILY INSPIRED BY "A grabpack test" by elian3103, and his team. Any stealing assets/code in this game will result in a DMCA takedown. Assets are taken from sketchfab New Updates: You can now get badges from completing maps. "New" Map 4 Controls for PC: W,A,S,D to walk. Left mouse to shoot the left hand. Right mouse to shoot the right hand. F to turn on Flashlight. (if you have one) V to turn on Blacklight. (if you have one) Q or 1,2,3,4,5,6 to swap your hands. G to drop items if you are holding one. Hold left shift to sprint. Controls for Mobile: Click on buttons. Controls for Console: nah, it's not added yet Also known as "Appleton Grabpack Area"
Last updated by the developer 20 Oct 2026, 03:43 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Oct 2026, 05:50 | 98 | -22 |
| 22 Oct 2026, 04:50 | 120 | no change |
| 22 Oct 2026, 03:50 | 120 | +8 |
| 22 Oct 2026, 02:50 | 112 | -14 |
| 22 Oct 2026, 01:50 | 126 | no change |
| 22 Oct 2026, 00:50 | 126 | -23 |
| 21 Oct 2026, 23:50 | 149 | +23 |
| 21 Oct 2026, 22:50 | 126 | -8 |
| 21 Oct 2026, 21:50 | 134 | +22 |
| 21 Oct 2026, 20:50 | 112 | +2 |
| 21 Oct 2026, 19:50 | 110 | -33 |
| 21 Oct 2026, 18:50 | 143 | +7 |
| 21 Oct 2026, 17:50 | 136 | -19 |
| 21 Oct 2026, 16:50 | 155 | +6 |
| 21 Oct 2026, 15:50 | 149 | -25 |
| 21 Oct 2026, 14:50 | 174 | +3 |
| 21 Oct 2026, 13:50 | 171 | -1 |
| 21 Oct 2026, 12:50 | 172 | -7 |
| 21 Oct 2026, 11:50 | 179 | +42 |
| 21 Oct 2026, 10:50 | 137 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 19:22 | 74 | no change |
| 22 Oct 2026, 05:50 | 74 | no change |
| 22 Oct 2026, 04:50 | 74 | no change |
| 22 Oct 2026, 03:50 | 74 | no change |
| 22 Oct 2026, 02:50 | 74 | no change |
| 22 Oct 2026, 01:50 | 74 | no change |
| 22 Oct 2026, 00:50 | 74 | no change |
| 21 Oct 2026, 23:50 | 74 | no change |
| 21 Oct 2026, 22:50 | 74 | no change |
| 21 Oct 2026, 21:50 | 74 | no change |
| 21 Oct 2026, 20:50 | 74 | no change |
| 21 Oct 2026, 19:50 | 74 | no change |
| 21 Oct 2026, 18:50 | 74 | no change |
| 21 Oct 2026, 17:50 | 74 | no change |
| 21 Oct 2026, 16:50 | 74 | no change |
| 21 Oct 2026, 15:50 | 74 | no change |
| 21 Oct 2026, 14:50 | 74 | no change |
| 21 Oct 2026, 13:50 | 74 | no change |
| 21 Oct 2026, 12:50 | 74 | no change |
| 21 Oct 2026, 11:50 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.