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[BACK!] Appleton's Grabpack System

[BACK!] Appleton's Grabpack System

A Roblox experience owned by Appleton's Community :D.

HorrorENhorrorsimulationpoppy playtime

[BACK!] Appleton's Grabpack System is a horror experience on Roblox, created in 2026, with over 26.3 million lifetime visits. It records 927 playing now, a like rating of 73%, 793,336 favourites.

Description (written by the developer; not a statement by this register)

Inspired by Poppy playtime by mob entertainment! HEAVILY INSPIRED BY "A grabpack test" by elian3103, and his team. Any stealing assets/code in this game will result in a DMCA takedown. Assets are taken from sketchfab New Updates: You can now get badges from completing maps. "New" Map 4 Controls for PC: W,A,S,D to walk. Left mouse to shoot the left hand. Right mouse to shoot the right hand. F to turn on Flashlight. (if you have one) V to turn on Blacklight. (if you have one) Q or 1,2,3,4,5,6 to swap your hands. G to drop items if you are holding one. Hold left shift to sprint. Controls for Mobile: Click on buttons. Controls for Console: nah, it's not added yet Also known as "Appleton Grabpack Area"

Last updated by the developer 20 Oct 2026, 03:43 UTC.

98
playing (measured 22 Oct 2026, 05:50 UTC)
26,966,216
lifetime visits
74%
liked (3,917 👍 / 1,408 👎)
1,215,687
favourites (45.1 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

987,7863,9421 October 202622 October 2026
500 measurements spanning 21 days, net -1,416. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Oct 2026, 05:5098-22
22 Oct 2026, 04:50120no change
22 Oct 2026, 03:50120+8
22 Oct 2026, 02:50112-14
22 Oct 2026, 01:50126no change
22 Oct 2026, 00:50126-23
21 Oct 2026, 23:50149+23
21 Oct 2026, 22:50126-8
21 Oct 2026, 21:50134+22
21 Oct 2026, 20:50112+2
21 Oct 2026, 19:50110-33
21 Oct 2026, 18:50143+7
21 Oct 2026, 17:50136-19
21 Oct 2026, 16:50155+6
21 Oct 2026, 15:50149-25
21 Oct 2026, 14:50174+3
21 Oct 2026, 13:50171-1
21 Oct 2026, 12:50172-7
21 Oct 2026, 11:50179+42
21 Oct 2026, 10:50137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ok secret boy pay up
1,350 R$
2X CASH
149 R$
VIP
133 R$
Rainbow Arms
99 R$
Rainbow Hands
77 R$
Rainbow Glowby
50 R$
Starter Pack
43 R$
Rust Hands
26 R$
Rust Arms
23 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Map 1 · progression808,955 · 13.6% win
Completed Map 2 · progression391,990 · 7.6% win
Completed Map 3 · progression231,972 · 4.6% win
Map 6 Completed · progression211,883 · 9.4% win
Map 5 Completed · progression140,466 · 4.4% win
Completed Map 4 · progression115,992 · 1.9% win
Completed Parkour Special (Old) · progression16,018 · 3.0% win
??? · other0 · 0.00% win
Map 7 · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7381777413 August 202622 October 2026
1463 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1463
Measured (UTC)% likedChange
22 Oct 2026, 19:2274no change
22 Oct 2026, 05:5074no change
22 Oct 2026, 04:5074no change
22 Oct 2026, 03:5074no change
22 Oct 2026, 02:5074no change
22 Oct 2026, 01:5074no change
22 Oct 2026, 00:5074no change
21 Oct 2026, 23:5074no change
21 Oct 2026, 22:5074no change
21 Oct 2026, 21:5074no change
21 Oct 2026, 20:5074no change
21 Oct 2026, 19:5074no change
21 Oct 2026, 18:5074no change
21 Oct 2026, 17:5074no change
21 Oct 2026, 16:5074no change
21 Oct 2026, 15:5074no change
21 Oct 2026, 14:5074no change
21 Oct 2026, 13:5074no change
21 Oct 2026, 12:5074no change
21 Oct 2026, 11:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.