[UPDATE!] 🧪 INFECT
A Roblox experience owned by Infect Protocol.
Social & hangoutENtaghordesurvival
Description (written by the developer; not a statement by this register)
🧪 INFECT One player starts the plague. The rest must run. No weapons, no safe zones - just pure speed and strategy. Every tag turns a friend into a foe. Outlast the clock, or be consumed by the horde. HOW TO PLAY • SURVIVORS: Outrun the infected. Use your slide to dodge danger and stay human until time runs out. • INFECTED: Tag humans to grow the horde. The bigger the horde, the slower you move—work together to corner the remaining survivors. CONTROLS • [C] - Slide • [Left Ctrl] - Crouch • [Shift] - 3rd Person • [G] - Emotes • [B] - Shop • [M] - Settings • [L-Alt] - Free Mouse 🛠️ UPDATE LOG v2.5: THE ULTRA REVAMP 🚀 Ultra Revamp Update is here — our biggest update yet. 🗺️ Facility, Backrooms, Sewers, Shogun, and Candyland have been fully revamped. ⚙️ New Adrenaline and Surfing mechanics are now live. 🏝️ Play the new Tutorial and hang out in the new Social Area. 📦 SCP Pack, Lantern Pack, new skins, bug fixes, polish, and performance upgrades.
Last updated by the developer 15 Jul 2026, 10:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 23:50 | 87 | -1 |
| 14 Aug 2026, 23:36 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.