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[UPDATE!] 🧪 INFECT

[UPDATE!] 🧪 INFECT

A Roblox experience owned by Infect Protocol.

Social & hangoutENtaghordesurvival

Description (written by the developer; not a statement by this register)

🧪 INFECT One player starts the plague. The rest must run. No weapons, no safe zones - just pure speed and strategy. Every tag turns a friend into a foe. Outlast the clock, or be consumed by the horde. HOW TO PLAY • SURVIVORS: Outrun the infected. Use your slide to dodge danger and stay human until time runs out. • INFECTED: Tag humans to grow the horde. The bigger the horde, the slower you move—work together to corner the remaining survivors. CONTROLS • [C] - Slide • [Left Ctrl] - Crouch • [Shift] - 3rd Person • [G] - Emotes • [B] - Shop • [M] - Settings • [L-Alt] - Free Mouse 🛠️ UPDATE LOG v2.5: THE ULTRA REVAMP 🚀 Ultra Revamp Update is here — our biggest update yet. 🗺️ Facility, Backrooms, Sewers, Shogun, and Candyland have been fully revamped. ⚙️ New Adrenaline and Surfing mechanics are now live. 🏝️ Play the new Tutorial and hang out in the new Social Area. 📦 SCP Pack, Lantern Pack, new skins, bug fixes, polish, and performance upgrades.

Last updated by the developer 15 Jul 2026, 10:08 UTC.

0
playing (measured 11 Aug 2026, 15:21 UTC)
361,973
lifetime visits
87%
liked (2,542 👍 / 386 👎)
10,503
favourites (29.0 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Visual Emote Pack
499 R$
Lantern Pack
499 R$
Emote Music
399 R$
VIP
399 R$
Double Tokens
199 R$
Starter Pack
199 R$
Emote Wheel
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Infection · progression189,962 · 0.00% win
Last One Standing · progression37,272 · 0.00% win
Outbreak · other24,336 · 0.00% win
INFECT 100K Event! · other10,949 · 0.00% win
Back For More · other4,734 · 13.3% win
Untouchable · other3,652 · 0.00% win
Patient Zero · other2,690 · 0.00% win
Token Grinder · other838 · 0.00% win
7-Day Carrier · other83 · 0.00% win
2026 Easter Egg Hunt Winner · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5087-1
14 Aug 2026, 23:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.