Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Speed Looksmax Escape

+1 Speed Looksmax Escape

A Roblox experience owned by Pretty's Studio.

ObbyENlooksmaxxingspeed runobstacle course

Description (written by the developer; not a statement by this register)

Welcome to +1 Looksmax Speed Escape How To Play: 💥 Gain BP every second you spend walking 😎 Beat the obstacles to earn HAMMERS 💪 Train in the bench or the treadmil to increase your BP 🤣 Unlock powerful multipliers and become the ULTIMATE LOOKSMAXXER 🔥 EVOLUTION SYSTEM: Unlock new auras at specific level milestones! 🎬 MOG EDIT: when you win hammers or when you die If you’re having fun, don’t forget to like the game! 👍 Join the group for Secret Reward! 👥 ❓Speed Recommended to Beat Obstacles: 100–1B [🌍W1] ❓Speed Recommended to Beat Obstacles: 50B–1T [🌍W2]

Last updated by the developer 4 Aug 2026, 04:05 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
176,527
lifetime visits
87%
liked (699 👍 / 100 👎)
17,854
favourites (101.1 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
80,000 R$
dddd
3,000 R$
Crimson Vein
999 R$
Dead Weight
999 R$
Timeless
999 R$
X51 Treadmill
599 R$
VIP
349 R$
X2 HAMMERS
199 R$
X10 Treadmill
199 R$
X3 Treadmill
99 R$
STARTER PACK
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to +1 Looksmax Speed Escape · welcome112,139 · 100.0% win
Beat stage 10! · progression330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:3587no change
15 Aug 2026, 05:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.