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[⏰] Swing Obby for Lucky Blocks!

[⏰] Swing Obby for Lucky Blocks!

A Roblox experience owned by HEY THATS KARMA - BLZ INTER.

ObbyENparkourlucky blocksidle earnings

[⏰] Swing Obby for Lucky Blocks! is an obby experience created on 2026-03-06. The game has accumulated 688,638 lifetime visits and 76,784 favorites. It holds a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Are you ready to Rope Swing for Lucky Blocks? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring LUCKY BLOCKS back to your Base to get brainrots and earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ ⏰ Remember, your brainrots literally earn offline! 🤑

Last updated by the developer 13 May 2026, 00:06 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
688,638
lifetime visits
93%
liked (4,994 👍 / 384 👎)
76,777
favourites (111.5 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (+50% Income!)
149 R$
Pro Pack
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other424,353 · 100.0% win
G · other424,319 · 100.0% win
N · other424,249 · 100.0% win
I · other424,199 · 100.0% win
W · other424,141 · 100.0% win
S · other424,102 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3593no change
24 Aug 2026, 18:3593no change
14 Aug 2026, 18:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.