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Knockout for Baddies!

Knockout for Baddies!

A Roblox experience owned by Baddies Knockout.

Fighting & PvPENbattle-royalearena-fighteroffline-earnings

Description (written by the developer; not a statement by this register)

Only one Baddie survives — knock everyone else off the map to win! 👊🔥 💎 The rarer your Baddie, the stronger the knockout! [How To Play] 👊 Smash other Baddies off the platform into the lava 🔥 Stay on the arena and don’t fall 🏆 Be the last Baddie standing 🎁 Earn Lucky Blocks for every victory ✨ Unlock powerful and rare Baddies 🏡 Expand your base 💰 Your Baddies earn rewards even OFFLINE! 💤 📱🎮💻 Play on Mobile, Console, Tablet, and PC ⚠️ New game – updates coming often! 👍 Like the game & join the group for FREE exclusive rewards!

Last updated by the developer 2 Apr 2026, 11:22 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
95,894
lifetime visits
84%
liked (212 👍 / 40 👎)
9,342
favourites (97.4 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome78,441 · 100.0% win
Victory · progression19,359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 October 2026 — 84 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 16:3084no change
15 Aug 2026, 11:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.