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[🤔] Would You Rather Laser Tower

[🤔] Would You Rather Laser Tower

A Roblox experience owned by Shin Towers.

PuzzleENdecision-makingtower defensemulti-path

[🤔] Would You Rather Laser Tower is a puzzle experience created on 2026-03-06. It currently has 102 players. The game has accumulated 23,297,141 lifetime visits, 18,796 favorites, and a 49% like percentage.

Description (written by the developer; not a statement by this register)

"Would You Rather" but this version is a laser tower version!!😎🤩 currently there are 3 paths: Easy, Normal, and Hard, and there is a secret shortcut! Let's play now! eng : "Would You Rather" but the laser tower version, guys!!😎🤩 currently there are 3 paths, namely Easy, Normal, and Hard, and there is a secret shortcut! Come play now!

Last updated by the developer 4 Aug 2026, 02:55 UTC.

15
playing (measured 21 Aug 2026, 20:54 UTC)
23,371,369
lifetime visits
49%
liked (1,988 👍 / 2,103 👎)
18,796
favourites (0.8 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1513474.510 August 2026 — 134 players21 August 2026 — 15 players10 August 202621 August 2026
2 measurements spanning 11 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5415-119
10 Aug 2026, 13:52134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
139 R$
VIP
59 R$
Laser Gun
29 R$
Rainbow Carpet
29 R$
Fusion Coil
20 R$
Save CheckPoint
19 R$
Gravity Coil
13 R$
Speed Coil
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hi there! Welcome 👋 · welcome9,723,053
FINISH · progression769,251

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked21 August 2026 — 49 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5449no change
13 Aug 2026, 16:0549first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.