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[UPD]  Save an Anime Baddie! πŸ’•

[UPD] Save an Anime Baddie! πŸ’•

A Roblox experience owned by [A:S] Abyss Studio.

TycoonENanimetsunami survivaloffline earnings

Description (written by the developer; not a statement by this register)

Welcome to Save Anime Baddies From Tsunamis! 🌊 πŸ‘ Make sure to like the game and join the group! πŸƒβ€β™‚οΈ Run fast and save Baddies! 🌊 Avoid tsunamis when they come! ❀️ Stay alive and collect many Baddies! πŸ’° Upgrade your Baddie and get more cash! 🏝️ Upgrade your plot to unlock more slots and place extra Baddies πŸ’Έ Your Anime Baddies can EARN you money OFFLINE! πŸ’» Supports Desktop, Console, Mobile and Tablet players

Last updated by the developer 15 Jul 2026, 22:07 UTC.

0
playing (measured 10 Aug 2026, 23:47 UTC)
28,393
lifetime visits
94%
liked (650 πŸ‘ / 42 πŸ‘Ž)
680
favourites (23.9 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
319 R$
ProPack
89 R$
Starter Pack
27 R$
Goja Pet!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Save Anime Baddies from Tsunamis! Β· welcome18,232 Β· 100.0% win
MEET THE OWNER! Β· social212 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 β€” 94 % liked15 September 2026 β€” 94 % liked25 September 2026 β€” 94 % liked15 October 2026 β€” 94 % liked16 August 202615 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:3394no change
25 Sept 2026, 06:3194no change
15 Sept 2026, 05:0794no change
16 Aug 2026, 05:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.