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Nightfall

Nightfall

A Roblox experience owned by Nightfall Dev Team.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

[ CONTAINS FLASHING LIGHTS AND LOUD AUDIO, IT IS RECOMMENDED TO NOT PLAY IF YOU'RE EPILEPTIC ] Welcome to your eternal Demise. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one witnesses. Do whatever it takes. Update log: 6-24-26 Playtest here for a week Enjoy! - 4 survivors - 4 killers -added milestones skins for characters [ THIS GAME IS IN ALPHA ]

Last updated by the developer 27 Jul 2026, 19:27 UTC.

0
playing (measured 18 Aug 2026, 16:01 UTC)
1,084
lifetime visits
73%
liked (8 👍 / 3 👎)
6
favourites (5.5 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Nightfall · welcome29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738076.519 August 2026 — 80 % liked29 September 2026 — 73 % liked19 August 202629 September 2026
2 measurements spanning 40 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 04:2373-7
19 Aug 2026, 18:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.