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Claw Miner

Claw Miner

A Roblox experience owned by Smooth Brain Games.

PuzzleEN2DGold MinerCasual

Description (written by the developer; not a statement by this register)

A casual 2D game where you dig using a giant claw for gold, gems, and treasure! Inspired by the classic game "Gold Miner" from 2003. Swing your claw and fire it underground to grab gold, diamonds, rubies, emeralds, and treasure chests before time runs out. Avoid grabbing heavy and worthless rocks. Catch sneaky gophers holding valuable gems in their mouths! Hundreds of levels with increasing difficulty Hardcore Mode for a real challenge Upgrade your claw with various upgrades Collect rare Artifacts for permanent boosts Your progress saves! Slowly improve and beat more levels Purchase TNT, Lucky Clovers, and more power-ups Climb the leaderboards to become the best claw miner How much loot can you grab?

Last updated by the developer 8 Jul 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
59,533
lifetime visits
89%
liked (577 👍 / 72 👎)
867
favourites (14.6 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Bundle
2,499 R$
Lucky Player
799 R$
Value Vision
599 R$
Salesman
499 R$
Arm Strength
399 R$
Extra Time
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.515 August 2026 — 90 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2389-1
15 Aug 2026, 16:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.