Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
😊!NEW! Cortisol Simulator 😑

😊!NEW! Cortisol Simulator 😑

A Roblox experience owned by Cash-Grab Studios.

SimulatorENclickeridlerebirth

Description (written by the developer; not a statement by this register)

🌿 Click your way to inner peace and ultimate power. Earn Tranquil, unlock upgrades, and Rebirth to multiply your calmness beyond imagination. The more you click, the more your cortisol decreases. How far can you ascend? ✨ Satisfying progression system πŸ” Rebirth to become even stronger πŸ“ˆ Endless upgrades & milestones πŸ† Compete on the leaderboard Can you reach true Tranquility? NEW RELEASE!!! 3/15/2026 -Idle afk pool -Clicker gameplay -Everything added and works good -My cortisol is low now that I've completed this

Last updated by the developer 21 Mar 2026, 05:07 UTC.

0
playing (measured 24 Aug 2026, 17:07 UTC)
542
lifetime visits
83%
liked (5 πŸ‘ / 1 πŸ‘Ž)
5
favourites (9.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+5 Pets [OP]
99 R$
OP AUTO CLICKER
99 R$
2x Clicks
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lower Your Cortisol Β· collection351 Β· 0.00% win
You've Played!!! Β· welcome292 Β· 0.00% win
First 1,000 Tranquil Β· other13 Β· 0.00% win
First Million Tranquil Β· progression3 Β· 0.00% win
The Big Billion Β· other2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.