Inconsistency
A Roblox experience owned by The_Collection.
Fighting & PvPENPvPMovement-basedRetro
Description (written by the developer; not a statement by this register)
But when you die, it’s not over. You don’t move on. You just wake up in a different body. It’s all different, yet never-ending. There is a mysterious, god-like figure watching over you. It appears to you when you die or are reborn. It puts you through a series of brutal tests, which you can’t escape. Fast paced classic / retro-esque pvp fighting game based around movement and skill with tools. Randomized maps, randomized players, and fun!
Last updated by the developer 29 Jul 2026, 02:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 00:03 | 85 | -3 |
| 19 Aug 2026, 22:51 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.