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Inconsistency

Inconsistency

A Roblox experience owned by The_Collection.

Fighting & PvPENPvPMovement-basedRetro

Description (written by the developer; not a statement by this register)

But when you die, it’s not over. You don’t move on. You just wake up in a different body. It’s all different, yet never-ending. There is a mysterious, god-like figure watching over you. It appears to you when you die or are reborn. It puts you through a series of brutal tests, which you can’t escape. Fast paced classic / retro-esque pvp fighting game based around movement and skill with tools. Randomized maps, randomized players, and fun!

Last updated by the developer 29 Jul 2026, 02:32 UTC.

0
playing (measured 12 Aug 2026, 04:00 UTC)
970
lifetime visits
85%
liked (22 👍 / 4 👎)
39
favourites (40.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inconsistent Donation!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shatter a player with the launcher · other0 · 0.00% win
Shatter a player with the superball · other0 · 0.00% win
Shatter a player with the trowel · other0 · 0.00% win
Shatter a player with the sword · other0 · 0.00% win
Shatter a player with the paintball gun · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858886.519 August 2026 — 88 % liked30 August 2026 — 85 % liked19 August 202630 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 00:0385-3
19 Aug 2026, 22:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.