Dodge or Die
A Roblox experience owned by AllOut Games..
SurvivalENsurvivalarenaupgrade
Dodge or Die is a survival experience created on 2026-03-07. It has recorded 47,751,991 lifetime visits and 99,501 favorites. Currently, 1,241 users are playing. The game holds an 88% like percentage. The genre is classified as survival.
Description (written by the developer; not a statement by this register)
DODGE OR DIE ⚠️💥 🏃♂️ SURVIVE: Dodge deadly flying balls and outlast everyone in chaotic arenas! One hit could be the end… ⚔️ FIGHT BACK: Use powerful tools and abilities to outplay opponents and stay alive! ⬆️ UPGRADE: Upgrade your movement and speed to dodge balls easier! 🎁 UNLOCK TOOLS: Open crates to unlock powerful tools — landing on an already owned tool upgrades it! 👍 Don’t forget to like & favorite! 👥 Join our group: AllGames Group
Last updated by the developer 29 Oct 2026, 02:49 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Nov 2026, 01:50 | 1,176 | -44 |
| 1 Nov 2026, 00:50 | 1,220 | -658 |
| 31 Oct 2026, 23:50 | 1,878 | +720 |
| 31 Oct 2026, 22:50 | 1,158 | -72 |
| 31 Oct 2026, 21:50 | 1,230 | -77 |
| 31 Oct 2026, 20:50 | 1,307 | -116 |
| 31 Oct 2026, 19:50 | 1,423 | -29 |
| 31 Oct 2026, 18:50 | 1,452 | +53 |
| 31 Oct 2026, 17:50 | 1,399 | -118 |
| 31 Oct 2026, 16:50 | 1,517 | +111 |
| 31 Oct 2026, 15:50 | 1,406 | -155 |
| 31 Oct 2026, 14:50 | 1,561 | -32 |
| 31 Oct 2026, 13:50 | 1,593 | +129 |
| 31 Oct 2026, 12:50 | 1,464 | +268 |
| 31 Oct 2026, 11:50 | 1,196 | +193 |
| 31 Oct 2026, 10:50 | 1,003 | +97 |
| 31 Oct 2026, 09:50 | 906 | +81 |
| 31 Oct 2026, 08:50 | 825 | -4 |
| 31 Oct 2026, 07:50 | 829 | +144 |
| 31 Oct 2026, 06:50 | 685 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 01:50 | 88 | no change |
| 1 Nov 2026, 00:50 | 88 | no change |
| 31 Oct 2026, 23:50 | 88 | no change |
| 31 Oct 2026, 22:50 | 88 | no change |
| 31 Oct 2026, 21:50 | 88 | no change |
| 31 Oct 2026, 20:50 | 88 | no change |
| 31 Oct 2026, 19:50 | 88 | no change |
| 31 Oct 2026, 18:50 | 88 | no change |
| 31 Oct 2026, 17:50 | 88 | no change |
| 31 Oct 2026, 16:50 | 88 | no change |
| 31 Oct 2026, 15:50 | 88 | no change |
| 31 Oct 2026, 14:50 | 88 | no change |
| 31 Oct 2026, 13:50 | 88 | no change |
| 31 Oct 2026, 12:50 | 88 | no change |
| 31 Oct 2026, 11:50 | 88 | no change |
| 31 Oct 2026, 10:50 | 88 | no change |
| 31 Oct 2026, 09:50 | 88 | no change |
| 31 Oct 2026, 08:50 | 88 | no change |
| 31 Oct 2026, 07:50 | 88 | no change |
| 31 Oct 2026, 06:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.