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Dodge or Die

Dodge or Die

A Roblox experience owned by AllOut Games..

SurvivalENsurvivalarenaupgrade

Dodge or Die is a survival experience created on 2026-03-07. It has recorded 47,751,991 lifetime visits and 99,501 favorites. Currently, 1,241 users are playing. The game holds an 88% like percentage. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

DODGE OR DIE ⚠️💥 🏃‍♂️ SURVIVE: Dodge deadly flying balls and outlast everyone in chaotic arenas! One hit could be the end… ⚔️ FIGHT BACK: Use powerful tools and abilities to outplay opponents and stay alive! ⬆️ UPGRADE: Upgrade your movement and speed to dodge balls easier! 🎁 UNLOCK TOOLS: Open crates to unlock powerful tools — landing on an already owned tool upgrades it! 👍 Don’t forget to like & favorite! 👥 Join our group: AllGames Group

Last updated by the developer 29 Oct 2026, 02:49 UTC.

1,176
playing (measured 1 Nov 2026, 01:50 UTC)
48,738,069
lifetime visits
88%
liked (96,408 👍 / 12,687 👎)
99,501
favourites (2.0 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3834,4412,4121,17611 October 20261 November 2026
500 measurements spanning 21 days, net -482. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 01:501,176-44
1 Nov 2026, 00:501,220-658
31 Oct 2026, 23:501,878+720
31 Oct 2026, 22:501,158-72
31 Oct 2026, 21:501,230-77
31 Oct 2026, 20:501,307-116
31 Oct 2026, 19:501,423-29
31 Oct 2026, 18:501,452+53
31 Oct 2026, 17:501,399-118
31 Oct 2026, 16:501,517+111
31 Oct 2026, 15:501,406-155
31 Oct 2026, 14:501,561-32
31 Oct 2026, 13:501,593+129
31 Oct 2026, 12:501,464+268
31 Oct 2026, 11:501,196+193
31 Oct 2026, 10:501,003+97
31 Oct 2026, 09:50906+81
31 Oct 2026, 08:50825-4
31 Oct 2026, 07:50829+144
31 Oct 2026, 06:50685first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x2 Luck
199 R$
Attack Dog
199 R$
Mafia Boss
199 R$
Human Shield Tool
189 R$
Ninja Jump Tool
189 R$
Freeze Ray
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,830,741 · 100.0% win
Blue Flames · progression313,450 · 7.4% win
100 Wins · progression4,426 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908913 August 20261 November 2026
1701 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1701
Measured (UTC)% likedChange
1 Nov 2026, 01:5088no change
1 Nov 2026, 00:5088no change
31 Oct 2026, 23:5088no change
31 Oct 2026, 22:5088no change
31 Oct 2026, 21:5088no change
31 Oct 2026, 20:5088no change
31 Oct 2026, 19:5088no change
31 Oct 2026, 18:5088no change
31 Oct 2026, 17:5088no change
31 Oct 2026, 16:5088no change
31 Oct 2026, 15:5088no change
31 Oct 2026, 14:5088no change
31 Oct 2026, 13:5088no change
31 Oct 2026, 12:5088no change
31 Oct 2026, 11:5088no change
31 Oct 2026, 10:5088no change
31 Oct 2026, 09:5088no change
31 Oct 2026, 08:5088no change
31 Oct 2026, 07:5088no change
31 Oct 2026, 06:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.