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The Train Game 🌵

The Train Game 🌵

A Roblox experience owned by Blorp!.

TycoonENsurvivalresource managementtrain simulation

Description (written by the developer; not a statement by this register)

Earth is out of resources, and humanity needs your help. Travel to different randomly generated universes, keep your train running, collect valuable supplies and grow stronger. Bring back enough resources to save humanity.. Updates will happen every 2 weeks, if you have any suggestions or feedback, please let me know in my community! Bugs are (probably) to be expected, just let me know and I'll do my best to fix them! Inspired by Dead Rails

Last updated by the developer 10 Aug 2026, 17:31 UTC.

5
playing (measured 11 Aug 2026, 02:04 UTC)
44,773
lifetime visits
84%
liked (209 👍 / 40 👎)
323
favourites (7.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Storage
149 R$
Custom Paint Colour
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Train Game! · welcome31,346 · 100.0% win
1 Hour · progression221 · 0.00% win
1 Win · progression104 · 0.00% win
100 Kills · progression92 · 0.00% win
10% Fished · progression43 · 0.00% win
5 Hours · progression28 · 0.00% win
5 Wins · progression15 · 0.00% win
500 Kills · progression12 · 0.00% win
#1 Player · other10 · 0.00% win
Handcar Unlocked · progression8 · 0.00% win
10 Wins · progression8 · 0.00% win
25% Fished · progression7 · 0.00% win
1000 Kills · progression7 · 0.00% win
25 Hours · other5 · 0.00% win
25 Wins · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:0784no change
15 Aug 2026, 20:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.