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Covington School Bus Simulator

Covington School Bus Simulator

A Roblox experience owned by Covington Independent Public Schools.

SimulatorENvehicle simulationschool busbeta testing

Description (written by the developer; not a statement by this register)

Welcome to Covington Independent School Bus Simulator (BETA)! Drive a school bus through the streets of Covington and experience realistic student transportation like never before. Navigate neighborhoods, roads, and school zones while transporting students to and from school. BETA ACCESS REQUIREMENTS: This experience is currently in BETA. To play you must: • Join the Roblox Group • Be in the Communications Server LATEST UPDATE (BETA Version 1.2.8) • Reduced lag • Added a Fleet Update! • Added NPC System • Added a Mexican Restaurant • Added rank lock system • Added assigned buses • Map improvements • Fixed audios for busses IMPORTANT This game is still in BETA, which means new buses, routes, schools, and features will continue to be added. Bugs may occur while development continues. Thank you for helping test our game, more updates coming soon!

Last updated by the developer 17 Jul 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
39,990
lifetime visits
64%
liked (61 👍 / 35 👎)
463
favourites (11.6 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined Covington! · welcome19,283 · 0.00% win
Easter Egg Hunt 2026 · collection4,445 · 0.00% win
April Fools Update · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656415 August 2026 — 65 % liked4 September 2026 — 65 % liked14 September 2026 — 64 % liked25 September 2026 — 63 % liked15 October 2026 — 64 % liked15 August 202615 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:0764+1
25 Sept 2026, 02:0363-1
14 Sept 2026, 22:1564-1
4 Sept 2026, 22:0065no change
15 Aug 2026, 20:3065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.