Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Covington School Bus Simulator

Covington School Bus Simulator

A Roblox experience owned by Covington Independent Public Schools.

SimulatorENvehicle simulationschool busbeta testing

Description (written by the developer; not a statement by this register)

Welcome to Covington Independent School Bus Simulator (BETA)! Drive a school bus through the streets of Covington and experience realistic student transportation like never before. Navigate neighborhoods, roads, and school zones while transporting students to and from school. BETA ACCESS REQUIREMENTS: This experience is currently in BETA. To play you must: • Join the Roblox Group • Be in the Communications Server LATEST UPDATE (BETA Version 1.2.8) • Reduced lag • Added a Fleet Update! • Added NPC System • Added a Mexican Restaurant • Added rank lock system • Added assigned buses • Map improvements • Fixed audios for busses IMPORTANT This game is still in BETA, which means new buses, routes, schools, and features will continue to be added. Bugs may occur while development continues. Thank you for helping test our game, more updates coming soon!

Last updated by the developer 17 Jul 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
39,990
lifetime visits
65%
liked (61 👍 / 33 👎)
448
favourites (11.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined Covington! · welcome19,156 · 100.0% win
Easter Egg Hunt 2026 · collection4,445 · 0.00% win
April Fools Update · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.