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Beacon 13 (Kembali?!)

Beacon 13 (Kembali?!)

A Roblox experience owned by Alt Time.

HorrorIDhorrorpuzzleatmospheric

Description (written by the developer; not a statement by this register)

💡 BEACON 13 🌊 "Cahaya adalah harapan, tapi kegelapan adalah kenyataan." Sebuah panggilan darurat membawamu ke pulau terpencil yang seharusnya tidak ada di peta. Tugasmu sederhana: Nyalakan kembali lampu Mercusuar ke 13. Namun, saat kakimu menyentuh pasir pantai yang dingin, kamu sadar bahwa lampu itu padam bukan karena kerusakan teknis... melainkan karena sesuatu ingin tetap bersembunyi. 🧩 APA YANG MENANTIMU? Atmospheric Horror: Jelajahi pulau yang diselimuti kabut abadi dengan audio 3D spatial yang bikin merinding. 🎧 Intricate Puzzles: Jangan cuma lari! Kamu harus memutar otak untuk memecahkan teka teki dan mekanik listrik yang rusak. ⚙️ The Unseen Threat: Semakin tinggi kamu mendaki mercusuar, semakin dekat "mereka" denganmu. Jangan menoleh ke belakang. 👁️ Hidden Lore: Temukan catatan dari penjaga mercusuar sebelumnya. Apa yang terjadi pada malam ke-13? 📝 ⚠️ PERINGATAN Game ini mengandung kilatan cahaya, suara keras, dan jumpscares.

Last updated by the developer 7 Jul 2026, 01:30 UTC.

0
playing (measured 30 Aug 2026, 08:51 UTC)
6,506
lifetime visits
66%
liked (39 👍 / 20 👎)
58
favourites (8.9 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pembakar Segalanya
1,000 R$
Perlindungan Pisau Lempar
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

66686730 August 2026 — 68 % liked9 September 2026 — 67 % liked9 October 2026 — 67 % liked19 October 2026 — 66 % liked30 August 202619 October 2026
4 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 08:5366-1
9 Oct 2026, 08:5267no change
9 Sept 2026, 08:5267-1
30 Aug 2026, 08:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.