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Hangout World 😈 [Starting Soon]

Hangout World 😈 [Starting Soon]

A Roblox experience owned by Polish World | Community.

Social & hangoutENhangoutfreestyle rapmini-games

Description (written by the developer; not a statement by this register)

Looking for a place to hang out with friends, make new ones, or settle a debate on the stage? You've found it! Step into our world and experience the best hangout vibes on Roblox. 🎤 FREESTYLE ARENA: Step up to the mic in our exclusive Blue vs. Red 1v1 arena! Grab the spotlight, show your flow, and let the crowd decide who wins. ⚠️ Warning FlashingLight 🫂 CHILL & HANGOUT: Explore beautifully designed areas, relax with your friends, or just enjoy the aesthetic vibes. 😂 FUN & CHAOS: Carry your friends around, unlock unique items, and express yourself with custom emojis and fonts! ⭐ STAND OUT: Check out our shop for exclusive Titles, Gear, and VIP perks to elevate your status in the game. 🎮 GAME: Uno, chess, tick tock and more🤫 🔔 Make sure to hit the FOLLOW button and leave a LIKE (👍) to support future updates! 🏷️ Tags: Hangout, Vibe, Chill, Freestyle, Mic, Voice Chat, RP, Friends, Fun, Arena, Avatar.

Last updated by the developer 13 Aug 2026, 20:33 UTC.

0
playing (measured 14 Aug 2026, 11:51 UTC)
2,873
lifetime visits
88%
liked (22 👍 / 3 👎)
23
favourites (8.0 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
650 R$
VIP
450 R$
Elite
200 R$
Access to the stage
140 R$
Carry
50 R$
Change Skin
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome130 · 0.00% win
Accepted Server Rules · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929018 August 2026 — 92 % liked7 September 2026 — 88 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 12:0288-4
18 Aug 2026, 11:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.