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Momentum [Release]

Momentum [Release]

A Roblox experience owned by BigShift Studio.

Fighting & PvPENarena combatsword fightingranked matches

Description (written by the developer; not a statement by this register)

WELCOME TO MOMENTUM! Dash into battle and defeat other players using powerful swords! Master parries, land devastating hits, and dominate the arena. The more the speed the more the damage! Land precise attacks to kill players and be the last one standing! 🔥 Earn kills 🗡️ Unlock new swords 🔮 unlock better and better titles ✨️ Climb up ranks in ranked matches ⚡ Improve your combat skill 👑 Become the best fighter in the server! Only the strongest survive… Controls: Ctrl - Slide Mouse one - attack F - Parry Space Hold - Wall run Space release while wall running - Wall Kick Ranks: Hydrogen, Carbon, Silicon, Iron, Silver, Gold, Uranium, Plutonium. Shutdown = update!

Last updated by the developer 15 Aug 2026, 17:05 UTC.

0
playing (measured 18 Aug 2026, 06:33 UTC)
503
lifetime visits
100%
liked (11 👍 / 0 👎)
3
favourites (6.0 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavenfall Pack
399 R$
Bloodlust Pack
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gold · progression0 · 0.00% win
Plutonium · progression0 · 0.00% win
Iron · progression0 · 0.00% win
Uranium · progression0 · 0.00% win
Silver · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.