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[RIA26] Free Items

[RIA26] Free Items

A Roblox experience owned by Roblox Item Enthusiasts.

OtherENitem catalogevent itemsutility

[RIA26] Free Items is an other genre Roblox experience created on 2026-03-07. The game currently has 202 players. It has accumulated 6,441,022 lifetime visits, 75,911 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

All free items are available in this game! Featuring: 📚A list of all free Roblox event items and how to get them! 👑A free item machine that gives you all the free items in the catalog!! ⚠️Note: I don't make any of these items, I just put the ones Roblox made into my game

Last updated by the developer 29 Jul 2026, 17:09 UTC.

95
playing (measured 22 Aug 2026, 03:50 UTC)
6,832,446
lifetime visits
94%
liked (7,135 👍 / 470 👎)
84,632
favourites (12.4 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9517313410 August 2026 — 173 players21 August 2026 — 104 players21 August 2026 — 114 players21 August 2026 — 120 players21 August 2026 — 107 players22 August 2026 — 109 players22 August 2026 — 107 players22 August 2026 — 117 players22 August 2026 — 95 players10 August 202622 August 2026
9 measurements spanning 11 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–185 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5095-22
22 Aug 2026, 02:50117+10
22 Aug 2026, 01:50107-2
22 Aug 2026, 00:50109+2
21 Aug 2026, 23:50107-13
21 Aug 2026, 22:50120+6
21 Aug 2026, 21:50114+10
21 Aug 2026, 20:54104-69
10 Aug 2026, 16:04173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Free Items Fan2,830,186 · 100.0% win
Bought Every Catalog Item! · collection458,280 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0694no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 00:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.