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Cut Trees For Brainrots

Cut Trees For Brainrots

A Roblox experience owned by Brainrot Trees.

SimulatorENidleclickermeme

Description (written by the developer; not a statement by this register)

Welcome to Cut Trees for Brainrots! 🌳 Clear your path through dense forests to find hidden Brainrots! 🪓 Swing your weapon and chop down trees to reach new zones! 🌲 Upgrade your damage to cut through tougher trees faster! 💥 Collect Brainrots to boost your income! 💸 Rebirth to earn even more and increase your attack radius! 🔁 Support the game with a Like and join the group for future updates! 👍

Last updated by the developer 26 Jun 2026, 12:59 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
250,214
lifetime visits
94%
liked (437 👍 / 26 👎)
428
favourites (1.7 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Damage
249 R$
x2 Money
149 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:0194no change
15 Aug 2026, 02:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.