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Anti-Gravity Tower Battles

Anti-Gravity Tower Battles

A Roblox experience owned by WALK on WALLS !.

Tower defenseENtower defenseteam battleupgrades

Description (written by the developer; not a statement by this register)

💥 BE the LAST TEAM STANDING to WIN ! 🕸️ Stick to walls to help invade and destroy your opponents towers ⚡ Upgrade your gear and collect rewards to become the best brick-battler 🌟 Premium Benefits: +25% Coins 👍 Like, ⭐️ Favorite, and press 🔔 Notify for more updates!

Last updated by the developer 19 Mar 2026, 05:14 UTC.

0
playing (measured 12 Aug 2026, 05:01 UTC)
237,758
lifetime visits
55%
liked (131 👍 / 106 👎)
525
favourites (2.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Rocket
398 R$
Gold Rocket
298 R$
Iron Rocket
198 R$
Stone Rocket
98 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WALK on WALLS ! · other164,336 · 100.0% win
First Kill ! · other57,617 · 52.5% win
Three Kills ! · other26,548 · 13.1% win
First Win ! · progression24,944 · 0.00% win
Ten Kills ! · progression7,427 · 0.00% win
Twenty Five Kills ! · progression1,796 · 0.00% win
Three Wins ! · progression1,771 · 0.00% win
Ten Wins ! · progression204 · 0.00% win
One Hundred Kills ! · progression171 · 0.00% win
Twenty Five Wins ! · progression64 · 0.00% win
One Hundred Wins ! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked25 August 2026 — 55 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1755no change
15 Aug 2026, 03:0155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.