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Swordbreak

Swordbreak

A Roblox experience owned by Mini Cube Studio.

Fighting & PvPENsword fightingPvP combatleaderboards

Description (written by the developer; not a statement by this register)

Fast-paced and high impact sword fighting. Train and fight against opponents using one of many unique swords & abilities! 💢 Fight enemy players and collect Gold ⚔️ Unlock tons of unique swords & abilities 🏆 Sharpen your skills and climb the leaderboards! Supported on ALL devices (PC, Phone, Tablet, XBOX, PS5). - No second chances for cheating/exploiting.

Last updated by the developer 10 Aug 2026, 19:55 UTC.

11
playing (measured 11 Aug 2026, 04:02 UTC)
10,912
lifetime visits
93%
liked (1,901 👍 / 150 👎)
2,061
favourites (188.9 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Weapons
799 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Player · other23,565 · 0.00% win
Completionist · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

91939217 August 2026 — 91 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:0693+2
17 Aug 2026, 09:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.