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Swordbreak

Swordbreak

A Roblox experience owned by Mini Cube Studio.

Fighting & PvPENsword fightingPvP combatleaderboards

Description (written by the developer; not a statement by this register)

Fast-paced and high impact sword fighting. Train and fight against opponents using one of many unique swords & abilities! 💢 Fight enemy players and collect Gold ⚔️ Unlock tons of unique swords & abilities 🏆 Sharpen your skills and climb the leaderboards! Supported on ALL devices (PC, Phone, Tablet, XBOX, PS5). - No second chances for cheating/exploiting.

Last updated by the developer 10 Aug 2026, 19:55 UTC.

11
playing (measured 11 Aug 2026, 04:02 UTC)
10,912
lifetime visits
47%
liked (133 👍 / 151 👎)
2,060
favourites (188.8 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Weapons
799 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Player · other23,586 · 0.00% win
Completionist · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

47937017 August 2026 — 91 % liked27 August 2026 — 93 % liked6 September 2026 — 93 % liked6 October 2026 — 93 % liked16 October 2026 — 47 % liked17 August 202616 October 2026
5 measurements spanning 60 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 09:1947-46
6 Oct 2026, 09:1893no change
6 Sept 2026, 09:0793no change
27 Aug 2026, 09:0693+2
17 Aug 2026, 09:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.