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Coil Upgrade For Brainrots!

Coil Upgrade For Brainrots!

A Roblox experience owned by Ethereal | Studios.

ObbyENbrainrotcollectionupgrade

Description (written by the developer; not a statement by this register)

coil upgrade for brainrots. Sneak into the danger zone, grab rare brainrots, and race back to your base — before the enemies fling you into next week! 💀 How to Play: 🏃 Run into the danger zone and grab a brainrot 🏠 Carry it back to your base and place it on a stand 💰 Collect cash and upgrade your stands 🛒 Spend your cash in the shop on coils and gear to run faster! The enemies patrolsthe danger zone and will send you flying if it catches you carrying a brainrot. The rarer the brainrot, the deeper in the zone it spawns! Rarities range from Common all the way to Secret 🔒 Can you escape with a Celestial or Secret brainrot? 🎡 Spin the Wheel for a chance at free brainrots and bonuses! ⚡ Upgrade your coil in the shop to carry faster! 🎯 Daily free spins — come back every few hours for more!

Last updated by the developer 10 Apr 2026, 20:58 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
71,794
lifetime visits
80%
liked (317 👍 / 79 👎)
10,294
favourites (143.4 per 1k visits)
7 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RainbowCarpet
299 R$
Ultimate Bundle
175 R$
[MEGA OP] Celestial Coil
129 R$
x2VIP
119 R$
Sword
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8015 August 2026 — 80 % liked4 September 2026 — 80 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:0180no change
15 Aug 2026, 14:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.