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[CHECKERS!] Tommys Checkers

[CHECKERS!] Tommys Checkers

A Roblox experience owned by tommyѕ.

PuzzleENBoard GameStrategyPvP

Description (written by the developer; not a statement by this register)

⭐ Welcome to Tommys Checkers! 🧩 Checkers, or draughts, is a two-player strategy board game played on an 8x8 checkered board with 12 pieces per player. ❓ HOW TO PLAY: Capture all of your opponent's pieces or trap them so they can't make a move! - Move: Click your piece to select it, then click an empty diagonal square to move. - Jump: Hop over an opponent's piece to capture it. If "Forced Jumps" is turned on, you must take a jump if one is available! - King Me: Reach the opposite side of the board to upgrade your piece into a King, allowing it to move both forwards and backwards. Note: Rules change based on the mode! In Anti-Checkers, you want to force the opponent to capture YOUR pieces. The first to lose all their pieces wins! ✨ FEATURES: - Multiple Gamemodes - Customise Board Rules - Shop & Economy - PvP or PvAI Checkers, Board Game, Strategy, PvP, Multiplayer, Tabletop, Speed Checkers, Classic Game, Competitive, Economy, Shop, Customization, AI Bot, Puzzle

Last updated by the developer 6 May 2026, 15:38 UTC.

0
playing (measured 4 Sept 2026, 05:19 UTC)
404
lifetime visits
67%
liked (2 👍 / 1 👎)
1
favourites (2.5 per 1k visits)
7 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Tommys Checkers! · welcome135 · 0.00% win
You won a game of checkers! · other23 · 0.00% win
You finished the tutorial! · welcome9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.