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Swing To Steal Devil Fruits!

Swing To Steal Devil Fruits!

A Roblox experience owned by super mega lol games.

AdventureENDevil FruitsSpider-Man mechanicsPlatformer

Swing To Steal Devil Fruits! is an adventure experience created on 2026-03-08. It records 7,550,764 lifetime visits and 206 concurrent players. The title holds 8,884 favorites and maintains a 73% like percentage. The game involves swinging mechanics and collecting items.

Description (written by the developer; not a statement by this register)

Are you ready to swing like Spider Man for Devil Fruits? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring Devil Fruits back to your Base to earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ Don’t forget to hit the thumbs up! 👍

Last updated by the developer 20 Jul 2026, 20:25 UTC.

130
playing (measured 24 Aug 2026, 06:50 UTC)
7,750,900
lifetime visits
72%
liked (6,511 👍 / 2,502 👎)
9,247
favourites (1.2 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

123320221.510 August 2026 — 259 players21 August 2026 — 175 players21 August 2026 — 202 players21 August 2026 — 221 players21 August 2026 — 223 players22 August 2026 — 256 players22 August 2026 — 271 players22 August 2026 — 320 players22 August 2026 — 275 players22 August 2026 — 259 players22 August 2026 — 269 players22 August 2026 — 255 players22 August 2026 — 241 players22 August 2026 — 243 players22 August 2026 — 254 players22 August 2026 — 254 players22 August 2026 — 267 players22 August 2026 — 305 players22 August 2026 — 313 players22 August 2026 — 317 players22 August 2026 — 227 players22 August 2026 — 231 players22 August 2026 — 164 players22 August 2026 — 148 players22 August 2026 — 163 players22 August 2026 — 166 players22 August 2026 — 167 players22 August 2026 — 183 players22 August 2026 — 196 players23 August 2026 — 163 players23 August 2026 — 184 players23 August 2026 — 230 players23 August 2026 — 240 players23 August 2026 — 209 players23 August 2026 — 205 players23 August 2026 — 180 players23 August 2026 — 217 players23 August 2026 — 190 players23 August 2026 — 197 players23 August 2026 — 205 players23 August 2026 — 203 players23 August 2026 — 266 players23 August 2026 — 299 players23 August 2026 — 259 players23 August 2026 — 178 players23 August 2026 — 189 players23 August 2026 — 188 players23 August 2026 — 185 players23 August 2026 — 179 players23 August 2026 — 187 players23 August 2026 — 144 players23 August 2026 — 151 players23 August 2026 — 175 players24 August 2026 — 138 players24 August 2026 — 174 players24 August 2026 — 140 players24 August 2026 — 141 players24 August 2026 — 123 players24 August 2026 — 128 players24 August 2026 — 130 players13010 August 202624 August 2026
60 measurements spanning 14 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–350 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:50130+2
24 Aug 2026, 05:50128+5
24 Aug 2026, 04:50123-18
24 Aug 2026, 03:50141+1
24 Aug 2026, 02:50140-34
24 Aug 2026, 01:50174+36
24 Aug 2026, 00:50138-37
23 Aug 2026, 23:50175+24
23 Aug 2026, 22:50151+7
23 Aug 2026, 21:50144-43
23 Aug 2026, 20:50187+8
23 Aug 2026, 19:50179-6
23 Aug 2026, 18:50185-3
23 Aug 2026, 17:50188-1
23 Aug 2026, 16:50189+11
23 Aug 2026, 15:50178-81
23 Aug 2026, 14:50259-40
23 Aug 2026, 13:50299+33
23 Aug 2026, 12:50266+63
23 Aug 2026, 11:50203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Op Admin
450 R$
2x Money
99 R$
VIP
99 R$
Pro Pack
79 R$
2x Power
79 R$
2x Swing
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

F · other2,828,120 · 100.0% win
R · other2,827,876 · 100.0% win
U · other2,827,279 · 100.0% win
I2,826,866 · 100.0% win
T · other2,826,674 · 100.0% win
S2,826,328 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.513 August 202624 August 2026
61 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 06:5072no change
24 Aug 2026, 05:5072no change
24 Aug 2026, 04:5072no change
24 Aug 2026, 03:5072no change
24 Aug 2026, 02:5072no change
24 Aug 2026, 01:5072no change
24 Aug 2026, 00:5072no change
23 Aug 2026, 23:5072no change
23 Aug 2026, 22:5072no change
23 Aug 2026, 22:3272no change
23 Aug 2026, 21:5072no change
23 Aug 2026, 20:5072no change
23 Aug 2026, 19:5072no change
23 Aug 2026, 18:5072no change
23 Aug 2026, 17:5072no change
23 Aug 2026, 16:5072no change
23 Aug 2026, 15:5072no change
23 Aug 2026, 14:5072no change
23 Aug 2026, 13:5072no change
23 Aug 2026, 12:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.