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Swing To Steal Devil Fruits!

Swing To Steal Devil Fruits!

A Roblox experience owned by super mega lol games.

AdventureENDevil FruitsSpider-Man mechanicsPlatformer

Swing To Steal Devil Fruits! is an adventure experience created on 2026-03-08. It records 7,550,764 lifetime visits and 206 concurrent players. The title holds 8,884 favorites and maintains a 73% like percentage. The game involves swinging mechanics and collecting items.

Description (written by the developer; not a statement by this register)

Are you ready to swing like Spider Man for Devil Fruits? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring Devil Fruits back to your Base to earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ Don’t forget to hit the thumbs up! 👍

Last updated by the developer 31 Aug 2026, 00:09 UTC.

96
playing (measured 1 Sept 2026, 04:50 UTC)
8,034,356
lifetime visits
69%
liked (7,744 👍 / 3,453 👎)
12,590
favourites (1.6 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96467281.510 August 20261 September 2026
250 measurements spanning 22 days, net -163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–523 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5096-9
1 Sept 2026, 03:50105-18
1 Sept 2026, 02:50123-15
1 Sept 2026, 01:50138-3
1 Sept 2026, 00:50141-34
31 Aug 2026, 23:50175+13
31 Aug 2026, 22:50162+25
31 Aug 2026, 21:50137+11
31 Aug 2026, 20:50126+15
31 Aug 2026, 19:50111-21
31 Aug 2026, 18:50132-2
31 Aug 2026, 17:50134-26
31 Aug 2026, 16:50160-29
31 Aug 2026, 15:50189-26
31 Aug 2026, 14:50215-34
31 Aug 2026, 13:50249+23
31 Aug 2026, 12:50226+5
31 Aug 2026, 11:50221+1
31 Aug 2026, 10:50220+21
31 Aug 2026, 09:50199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Op Admin
450 R$
Magnet Arms
199 R$
VIP
99 R$
2x Money
99 R$
2x Power
79 R$
Starter Pack
49 R$
2x Swing
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

F · other3,853,130 · 100.0% win
R · other3,852,662 · 100.0% win
U · other3,852,009 · 100.0% win
I3,851,370 · 100.0% win
T · other3,851,116 · 100.0% win
S3,850,743 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69737113 August 20261 November 2026
258 measurements spanning 80 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 258
Measured (UTC)% likedChange
1 Nov 2026, 22:3769no change
22 Oct 2026, 22:3669no change
12 Oct 2026, 22:3569no change
2 Oct 2026, 22:3469-1
22 Sept 2026, 22:3470-1
12 Sept 2026, 22:3371-1
2 Sept 2026, 22:3272no change
1 Sept 2026, 04:5072no change
1 Sept 2026, 03:5072no change
1 Sept 2026, 02:5072no change
1 Sept 2026, 01:5072no change
1 Sept 2026, 00:5072no change
31 Aug 2026, 23:5072no change
31 Aug 2026, 22:5072no change
31 Aug 2026, 21:5072no change
31 Aug 2026, 20:5072no change
31 Aug 2026, 19:5072no change
31 Aug 2026, 18:5072no change
31 Aug 2026, 17:5072no change
31 Aug 2026, 16:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.