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[V1] Sports Incremental

[V1] Sports Incremental

A Roblox experience owned by maybee games.

SimulatorENincrementalsportsrpg

Description (written by the developer; not a statement by this register)

Become the Greatest. Train, compete, and rise from a rookie athlete into an unstoppable sports legend in this stat-driven Incremental RPG. Start at the bottom… then dominate every leaderboard. 🏋️WHAT YOU DO Train to build insane stats across 5 core attributes Unlock 13 sports and crush enemies to earn Trophies Run drills, open gear crates, and stack multipliers Prestige through 6 leagues for permanent power boosts Rebirth for stacking bonuses that make each run stronger Climb global leaderboards in Money, Trophies, and Rebirths ⚡CORE FEATURES Infinite progression - no stat cap, only growth 13 sports from Street Basketball to Pro MMA Gear system with 5 rarities up to Mythic Auto Match & Auto Drill for passive grinding League Shop with permanent upgrades and token economy Rebirth system with stacking 2x prestige, +10% money, +10% trophy bonuses 👑 You don't start as the greatest. You grind until you are.

Last updated by the developer 21 Mar 2026, 02:04 UTC.

0
playing (measured 13 Aug 2026, 04:04 UTC)
6,322
lifetime visits
42%
liked (14 👍 / 19 👎)
51
favourites (8.1 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Auto Match
119 R$
Auto Drill
119 R$
Permanent 2x Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,455 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

42685517 August 2026 — 68 % liked27 August 2026 — 63 % liked16 October 2026 — 42 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 20:2242-21
27 Aug 2026, 18:1963-5
17 Aug 2026, 18:0768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.