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cake 🍰 [FIXED BUGS]

cake 🍰 [FIXED BUGS]

A Roblox experience owned by disgustingly bad and horrible games made by builda.

ObbyENparkourrainboweasy

cake 🍰 [FIXED BUGS] is an obby experience created on 2026-03-08. It has accumulated 3,284,606 lifetime visits and 11,776 favorites. Currently, zero users are playing. The experience holds a 26% like percentage. The description references fixed bugs and includes various tags such as parkour, easy, and rainbow.

Description (written by the developer; not a statement by this register)

cake obby don't get ragebaited buddy 🍰 (FIXED BUG ISSUES, PLAYABLE AGAIN!) Tags [Ignorar]: RTHRO, bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , tix , Easy , Easy, New, simulator , survive , survival, Wednesday, Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Pomni , TADC

Last updated by the developer 29 Jun 2026, 19:47 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
3,284,606
lifetime visits
26%
liked (8,642 👍 / 24,393 👎)
11,696
favourites (3.6 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
9,999 R$
Mystery Box [100% WORTH IT]
555 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

gullible · other157,756 · 0.00% win
dorito · other93,710 · 0.00% win
jump of shame · other65,654 · 0.00% win
unlucky · other65,243 · 0.00% win
master caker · other4,268 · 0.00% win
GIFTED · other197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2614 August 2026 — 26 % liked24 August 2026 — 26 % liked3 September 2026 — 26 % liked13 September 2026 — 26 % liked23 September 2026 — 26 % liked3 October 2026 — 26 % liked13 October 2026 — 26 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 05:1626no change
3 Oct 2026, 05:1526no change
23 Sept 2026, 05:0826no change
13 Sept 2026, 05:0726no change
3 Sept 2026, 05:0726no change
24 Aug 2026, 05:0626no change
14 Aug 2026, 05:0526first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.