Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Escape TNT for Brainrot! πŸ’₯

Escape TNT for Brainrot! πŸ’₯

A Roblox experience owned by Geeky Experiences.

ObbyENobstacle avoidanceoffline earningsmeme culture

Description (written by the developer; not a statement by this register)

πŸ’£ Welcome to Escape TNT For Brainrots! πŸƒβ€β™‚οΈπŸ”₯ Run fast. Jump quick. Don’t explode. The TNT is everywhere and it’s about to blow! πŸ’₯ Escape the explosions and survive the chaos! 🧠 Collect Brainrots to earn cash πŸ’Έ ⚑ Upgrade your speed to escape faster πŸ’£ Avoid exploding TNT or you’ll be sent flying! 🌎 Reach new areas and harder challenges πŸš€ Upgrade Brainrots to boost your income πŸ—οΈ Upgrade your base to unlock more slots πŸ’€ Your Brainrots earn cash OFFLINE! πŸ‘ Like the game and join the group for a FREE EPIC BRAINROT!

Last updated by the developer 3 May 2026, 13:24 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
46,852
lifetime visits
81%
liked (54 πŸ‘ / 13 πŸ‘Ž)
388
favourites (8.3 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

SuperSpeedBoost
279 R$
VIP
149 R$
SpeedBoost
139 R$
2x Cash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcomee! πŸ’₯ Β· welcome36,692 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.