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+1 Speed Per Spin

+1 Speed Per Spin

A Roblox experience owned by SynrTechStudio.

ObbyENphysics-based movementstage progressionweapon upgrades

+1 Speed Per Spin is an obby experience created on 2026-03-08. It has accumulated 564,452 lifetime visits and 2,688 favorites. Currently, one user is playing. The game holds a 95% like percentage. Players spin weapons to gain speed and launch into the air, crossing stages to earn wins. Upgrades and trampolines are available to increase speed further.

Description (written by the developer; not a statement by this register)

Spin your weapon to gain speed and launch into the air! Every spin gives you +1 Speed, letting you fly higher and glide farther to reach the next stage. 🏁 Cross stages to earn Wins ⚡ Gain more speed every spin ⚔️ Upgrade your weapon to spin faster 🔹 Train on trampolines to get even more speed 👍 Like the game + Join the group to claim a FREE 1,000 Speed reward!

Last updated by the developer 17 May 2026, 10:23 UTC.

1
playing (measured 10 Aug 2026, 20:37 UTC)
564,452
lifetime visits
95%
liked (2,855 👍 / 158 👎)
2,689
favourites (4.8 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x9 Speed
2,499 R$
x8 Speed
1,199 R$
x7 Speed
499 R$
Frost Scythe
399 R$
x2 Wins [Permanent]
248 R$
x9 Trampoline
199 R$
x6 Speed
199 R$
x5 Speed
75 R$
x3 Trampoline
49 R$
Starter Pack
29 R$
x4 Speed
25 R$
x3 Speed
9 R$
x2 Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked23 September 2026 — 95 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 23:3695no change
3 Sept 2026, 22:0695no change
14 Aug 2026, 20:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.