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Anomaly 12 (HORROR)

Anomaly 12 (HORROR)

A Roblox experience owned by FordToxic Games.

HorrorENpsychological horrorloop mechanicobservation

Description (written by the developer; not a statement by this register)

You are trapped in a place that shouldn’t exist. A looping environment where something is always… wrong. Watch carefully. Remember everything. And most importantly. Trust your instincts. How To Play: Observe your surroundings every loop If something feels off… turn back immediately If everything looks normal… keep moving forward Reach Level 12 to escape One mistake… and you start over. Controls [PC]: [F] Flashlight [Shift] - Sprint Controls [Console]: [R3] - Flashlight [L3] - Sprint Mobile: On-screen controls supported Art by: 4lzh3imer #Anomaly #Horror #PsychologicalHorror #WalkingSimulator #Observation #Scary #Loop #Anomaly12 #The Exit 8

Last updated by the developer 17 Jun 2026, 19:00 UTC.

0
playing (measured 16 Aug 2026, 14:35 UTC)
2,705
lifetime visits
71%
liked (22 👍 / 9 👎)
107
favourites (39.6 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Bigger Lobby
199 R$
Back2
149 R$
Sprint
120 R$
Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[The Basement] Bad Ending · progression199 · 0.00% win
[The Basement] Good Ending · progression61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.