Predict or Die [NEW] 🎯
A Roblox experience owned by ObbyWorksStudio.
SurvivalENbattle-royaletile-breakingprediction-mechanic
Description (written by the developer; not a statement by this register)
Predict or Die Welcome to Predict or Die ! Every decision could be your last. Enter unique arenas where you'll break tiles beneath your opponents, predict where they'll move during invisible phases, and stay one step ahead as the map crumbles away. Each round, players strategically remove tiles to trap their opponents while fighting to survive themselves. Whether you're battling across Ice, Honeycomb, Waffle, Chocolate, or Puzzle maps, every arena offers a fresh challenge. Outsmart, outplay, and avoid falling into the void—only the smartest and quickest player will be the last one standing! 🏆 Last player standing wins! ⚡ Game Features: 🗺️ Battle across unique maps including Ice, Honeycomb, Waffle, Chocolate, and Puzzle 🧩 Strategically destroy any tile you choose 👻 Invisible phases that test your prediction skills ⚡ Fast-paced last-player-standing gameplay 🧠 Easy to learn, difficult to master 👥 Perfect for playing with friends ✨ Unlock effects, cosmetics
Last updated by the developer 29 Aug 2026, 15:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 16:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 9 Sept 2026, 04:50 | 69 | -2 |
| 30 Aug 2026, 03:16 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.