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Predict or Die [NEW] 🎯

Predict or Die [NEW] 🎯

A Roblox experience owned by ObbyWorksStudio.

SurvivalENbattle-royaletile-breakingprediction-mechanic

Description (written by the developer; not a statement by this register)

Predict or Die Welcome to Predict or Die ! Every decision could be your last. Enter unique arenas where you'll break tiles beneath your opponents, predict where they'll move during invisible phases, and stay one step ahead as the map crumbles away. Each round, players strategically remove tiles to trap their opponents while fighting to survive themselves. Whether you're battling across Ice, Honeycomb, Waffle, Chocolate, or Puzzle maps, every arena offers a fresh challenge. Outsmart, outplay, and avoid falling into the void—only the smartest and quickest player will be the last one standing! 🏆 Last player standing wins! ⚡ Game Features: 🗺️ Battle across unique maps including Ice, Honeycomb, Waffle, Chocolate, and Puzzle 🧩 Strategically destroy any tile you choose 👻 Invisible phases that test your prediction skills ⚡ Fast-paced last-player-standing gameplay 🧠 Easy to learn, difficult to master 👥 Perfect for playing with friends ✨ Unlock effects, cosmetics

Last updated by the developer 29 Aug 2026, 15:52 UTC.

0
playing (measured 29 Aug 2026, 16:38 UTC)
907
lifetime visits
69%
liked (9 👍 / 4 👎)
15
favourites (16.5 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
X2 Crystals
499 R$
Speed coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

69717030 August 2026 — 71 % liked9 September 2026 — 69 % liked30 August 20269 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 04:5069-2
30 Aug 2026, 03:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.