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Medieval RP

Medieval RP

A Roblox experience owned by Nassau Studio.

Last updated by the developer 19 Jun 2026, 10:15 UTC.

0
playing (measured 11 Aug 2026, 21:33 UTC)
8,882
lifetime visits
80%
liked (56 👍 / 14 👎)
32
favourites (3.6 per 1k visits)
8 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 200000$
200,000 R$
test
15,000 R$
RBX
1,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,319 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.517 August 2026 — 79 % liked26 September 2026 — 80 % liked6 October 2026 — 80 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 13:0680no change
26 Sept 2026, 13:0680+1
17 Aug 2026, 12:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.