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[NEW!] Jojo Incremental

[NEW!] Jojo Incremental

A Roblox experience owned by Feed Fat Pugs.

RacingENJoJo's Bizarre AdventureIncremental/IdleRPG Progression

Description (written by the developer; not a statement by this register)

⚡ JOJO INCREMENTAL ⚡ Awaken your Stand and enter a world ruled by fate. Battle powerful Stand Users, unlock bizarre abilities, and grow stronger every second in this fast-paced incremental adventure. 🌍 STORY ERAS Fight through legendary arcs filled with dangerous Stand Users, mysterious powers, and reality-bending bosses. 🏹 ROLL STAND ARROWS Discover powerful Stands across multiple rarities — from devastating close-range fighters to rare evolution-tier abilities. 🍇 ROKA RESET Reroll your Stand and hunt for the perfect rarity or build. 🧠 TRAIN YOUR STATS Upgrade Power, Speed, Precision, Range, and Potential to evolve your strength. 🗿 HAMON OR VAMPIRE Choose your path and unlock powerful late-game scaling. ⚔️ RECRUIT BOSSES Defeat bosses and recruit them to boost your progression. ⭐ Favorite the game for updates! Tags: JoJo, Stand, Anime, Incremental, Idle, RPG, Grinding, Bosses, Arrows, Hamon, Vampire, Bizarre Adventure, RNG, Progression, Simulator

Last updated by the developer 13 Mar 2026, 16:34 UTC.

0
playing (measured 11 Aug 2026, 20:06 UTC)
2,257
lifetime visits
76%
liked (22 👍 / 7 👎)
23
favourites (10.2 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP
500 R$
VIP
350 R$
Lucky Rolls
250 R$
2x Yen
200 R$
2x Training Speed
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767977.518 August 2026 — 79 % liked28 September 2026 — 76 % liked18 August 202628 September 2026
2 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 01:2176-3
18 Aug 2026, 18:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.