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[RELEASE] Dragon Blox Incremental

[RELEASE] Dragon Blox Incremental

A Roblox experience owned by Products Creators.

RacingENDragon BallIncrementalRPG

Description (written by the developer; not a statement by this register)

⚡ Dragon Blox Incremental⚡ CURRENT CODES RELEASE → 500 Zeni and 1 Roll for every ability SPIRITBOMB → 3 Ki Technique Rolls SAIYANBLOOD → 250 Zeni 2 Race Rolls and 2 Transformation Rolls ULTRAPOWER → 1000 Zeni 1000 XP and 3 Rolls for every ability NAMEKFORCE → 500 XP 2 Race Rolls and 2 Ki Technique Rolls TURTLESCHOOL → 300 Zeni 3 Martial Art Rolls and 2 Ki Technique Rolls 🔥 What You Do Train to increase your Ki and power Unlock new combat techniques Battle enemies through missions and story arcs Roll rare races and abilities Defeat bosses and earn powerful gear ⚡ Features Endless progression Multiple story arcs Race and ability rolling Boss fights with rare rewards Visible power growth and transformations 👑 Start weak train hard become a legend

Last updated by the developer 24 Jul 2026, 00:46 UTC.

0
playing (measured 10 Sept 2026, 08:16 UTC)
1,115
lifetime visits
67%
liked (6 👍 / 3 👎)
4
favourites (3.6 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

super_warrior
750 R$
vip_warrior
500 R$
2x_zeni
250 R$
2x_training
250 R$
lucky_rolls
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

57676210 September 2026 — 57 % liked10 October 2026 — 67 % liked10 September 202610 October 2026
2 measurements spanning 30 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 08:1767+10
10 Sept 2026, 08:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.