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[UPD] Survive Disaster for Brainrots and Fish !

[UPD] Survive Disaster for Brainrots and Fish !

A Roblox experience owned by Bakwan Berkawan.

SurvivalENdisaster survivalidle/incrementalbrainrot meme

Description (written by the developer; not a statement by this register)

Welcome to Survive Disaster for Brainrot & Fish 🐟! 🌠🌊 Run fast and grab Brainrots before disaster strikes! 🏃‍♂️ Avoid deadly Meteors and Tsunamis when they come! 🌠🌊 Survive in polluted water and stay alive as long as you can! ☣️ Catch Fish and collect Brainrots to earn more money! 🐟💰 Upgrade your Brainrots to generate more cash per second! 📈 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash even when you're OFFLINE! 😴💸

Last updated by the developer 29 Mar 2026, 02:52 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
121,878
lifetime visits
92%
liked (1,253 👍 / 110 👎)
1,044
favourites (8.6 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MythicPack
99 R$
ProPack
79 R$
VIP
39 R$
StarterPack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked15 August 202614 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:5192no change
4 Oct 2026, 13:5092no change
24 Sept 2026, 13:4992no change
14 Sept 2026, 10:5192no change
4 Sept 2026, 10:5092no change
25 Aug 2026, 09:2092no change
15 Aug 2026, 09:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.