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[RELEASE + CODES] SPLOOF

[RELEASE + CODES] SPLOOF

A Roblox experience owned by Gibbon Gang.

SurvivalENmultiplayer survivalcollapsing arenamovement mechanics

Description (written by the developer; not a statement by this register)

🌟 SPLOOF is like a game of chess... The floor won't save you... and neither will your friends. SPLOOF is a fast-paced multiplayer survival game. Every step destroys the arena beneath your feet, turning every match into a battle of movement, strategy, and perfectly timed abilities. 🏆 Be the last player standing. ⚡ FEATURES • Master powerful abilities with unique playstyles • Fast-paced rounds that anyone can jump into • Unlock abilities, auras, trails, emotes, and more • Daily rewards, quests, and limited-time events • Compete on global leaderboards • Regular updates with new content and balance changes 🎮 MASTER YOUR MOVEMENT ✔ Dive to escape danger ✔ Charge Jump across collapsing gaps ✔ Vault over obstacles ✔ Outmaneuver your opponents with skill and timing 🎮 Platform Support PC 💻 | Mobile 📱 | Tablet | Co Every decision matters. Every tile counts. 🔥 Can you outlast everyone and become the ultimate SPLOOF champion? 👍 Leave a Like and ⭐ Favorite the game to support

Last updated by the developer 15 Jul 2026, 18:34 UTC.

0
playing (measured 12 Aug 2026, 09:47 UTC)
10,147
lifetime visits
65%
liked (43 👍 / 23 👎)
110
favourites (10.8 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SPLOOF! · welcome4,998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6517 August 2026 — 65 % liked27 August 2026 — 65 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:0865no change
17 Aug 2026, 10:0665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.