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OBBY Incremental

OBBY Incremental

A Roblox experience owned by Rockhopper Games.

SimulatorENincrementalobbytycoon

Description (written by the developer; not a statement by this register)

💵 Welcome to OBBY INCREMENTAL! The game about making BIG BUCKS! 💵 😈 FOUR NEW DIFFICULTY WORLDS TO CONQUER! EASY, MEDIUM, HARD, AND IMPOSSIBLE!!! 🔥 🤑 Beat 1 of 75 QUINTILLION RANDOMLY GENERATED OBBIES to earn money! 🏭 Buy businesses and expand your empire! 🛠️ Upgrade your businesses to make profits skyrocket! 🔮 Rebirth for powerful profit bonuses. 🏆 Become the richest player and climb the leaderboards! ⚠️ This game is NEW! Please report bugs in the group :) ⚠️ 💸 Plus players get a 1.25x Income Boost! 💸 Group members get a 25% Income Boost! 💸 Earn 10% extra income for every friend playing with you!

Last updated by the developer 27 Jul 2026, 19:13 UTC.

4
playing (measured 10 Aug 2026, 17:33 UTC)
432,180
lifetime visits
55%
liked (840 👍 / 677 👎)
3,195
favourites (7.4 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Income
229 R$
Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Million! · progression83,281 · 24.1% win
1 Billion! · progression43,850 · 24.1% win
1 Trillion! · progression25,491 · 13.8% win
1 Quadrillion! · progression19,515 · 13.8% win
1 Quintillion! · progression17,929 · 13.8% win
1 SX · other13,147 · 10.3% win
1 Septillion! · progression7,745 · 3.4% win
1 Octillion! · progression7,602 · 3.4% win
1 Nonillion · progression7,037 · 6.9% win
1 Decillion · progression6,668 · 6.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3055no change
14 Aug 2026, 22:1855first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.