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Smash Candy For Brainrots 🍬

Smash Candy For Brainrots 🍬

A Roblox experience owned by SmashVerse Studio.

Clicker & idleENclickeridlecollectible

Description (written by the developer; not a statement by this register)

🧠🍬 Welcome to Smash Candy for Brainrots! πŸ‘ Like the game and join the group for updates, codes, and new brainrots! How to Play: 🍭 Break candy rocks 🧠 Find rare Brainrots 🏠 Bring Brainrots back to your base πŸ’Έ Earn money every second πŸ₯Š Buy stronger gloves ⚑ Upgrade your speed and carry πŸ” Rebirth and become even stronger! ✨ Collect Common, Gold, Diamond, and SECRET Brainrots! πŸ’Ž Break better rocks to unlock better rewards! πŸ’» Supports Desktop, Mobile, Tablet, and Console players ⭐ Favorite the game so you don’t lose your progress!

Last updated by the developer 11 Aug 2026, 07:18 UTC.

28
playing (measured 11 Aug 2026, 18:53 UTC)
36,212
lifetime visits
80%
liked (167 πŸ‘ / 41 πŸ‘Ž)
2,585
favourites (71.4 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OP Brainrot!
249 R$
VIP
179 R$
2x Cash
149 R$
Lucky Boost
49 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8016 August 2026 β€” 80 % liked26 August 2026 β€” 80 % liked5 September 2026 β€” 80 % liked15 September 2026 β€” 80 % liked25 September 2026 β€” 80 % liked5 October 2026 β€” 80 % liked15 October 2026 β€” 80 % liked16 August 202615 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:1580no change
5 Oct 2026, 06:0880no change
25 Sept 2026, 06:0880no change
15 Sept 2026, 06:0880no change
5 Sept 2026, 06:0780no change
26 Aug 2026, 06:0780no change
16 Aug 2026, 06:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.