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Run for Brainrots ASMR!

Run for Brainrots ASMR!

A Roblox experience owned by Butcher's Games!.

ObbyENkeyboard obstaclebrainrot memeidle economy

Run for Brainrots ASMR! is an obby experience created on 2026-03-09. The game has accumulated 2,401,853 lifetime visits and holds 3,077 favorites. Currently, zero users are playing. The title maintains a 91% like percentage based on recorded user feedback metrics.

Description (written by the developer; not a statement by this register)

Run Across the Keyboard! Jump from one key to another! Keys will fall after you step on them! ⚠️ Reach safe zones and collect Brainrots! Brainrots generate money over time! Unlock more Brainrots and become rich! Like the game for more updates!

Last updated by the developer 27 Jul 2026, 18:50 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
2,401,853
lifetime visits
91%
liked (1,698 👍 / 162 👎)
3,077
favourites (1.3 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
2,499 R$
Admin Wings
1,499 R$
Pro Wings
799 R$
VIP
399 R$
HUGE Speed Boost
329 R$
Double Jump
299 R$
VIP!
299 R$
Basic Wings
249 R$
x3 Money
149 R$
Normal Speed Boost
129 R$
Claim All
50 R$
x8 money
19 R$
x4 money
9 R$
x2 Money
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5091no change
14 Aug 2026, 07:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.